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IL-2 Sturmovik The famous combat flight simulator.

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  #1191  
Old 09-03-2008, 02:08 PM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by HenFre View Post
Thanks for the update Oleg

I just have a few questions for you regarding the modablity of the game.

I'm a 3D modeler myself and was wondering if it will be possible to model say a french car or a french town house and then include them in the game? If so how will this be done?

Regards

Henrik

Write this copy of message to pf@1c.ru
I will answer you there.
  #1192  
Old 09-03-2008, 02:10 PM
Meusli Meusli is offline
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I too would like Thors questions answered especially the co-pilot help in the bomber as Thor will probably tell you.

Last edited by Meusli; 09-03-2008 at 02:15 PM.
  #1193  
Old 09-03-2008, 05:21 PM
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brando brando is offline
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Originally Posted by dflion View Post
1+2) Waypoints are neccessary. Another spech that they should be defined in briffing... and as well as dynamically changed waypoint due to command using radar data for exaple. Triggers will be.

Oleg, could you give us a little more detail here, if possible?. example - will a radar vector give you the ability to change a waypoint in-flight?

DFLion
If I understand Oleg's reply correctly, then we should be pleased to see that the team is attempting to model the imprecision of radar at the time of the Battle of Britain. Hopefully they will find a way of moving what could be called a 'floating' waypoint on our flight maps - though I hope that the maps will be somewhat different from the knee-pad version used in Forgotten Battles. This particular battlefield was much more local than the vast Russian steppe or the emptiness of the Pacific. Vectoring by radio was the rule of the day, based on the calculations (and inspired guesses) of the plotters at Fighter Command HQ.
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  #1194  
Old 09-03-2008, 05:51 PM
wjc103 wjc103 is offline
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Oleg, thank you for your answers. Much appreciated.
  #1195  
Old 09-03-2008, 06:48 PM
Avimimus Avimimus is offline
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Oleg,

Thank you for the details and replies (and also for taking a deserved vacation).

One little question: Tactics involving larger co-ordinated formations were popular in air war that took place on the Western front. In particular I am think of things like German and British squadrons avoiding combat and attempting to outclimb each other and gain a group advantage before attacking (or entire formations suddenly breaking off and retreating).

Has there been any thought to an "flight leader" AI that could give orders to more than one aircraft?

Best wishes,

-Avimimus
  #1196  
Old 09-03-2008, 06:53 PM
GhostFiles GhostFiles is offline
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Default Muzzle Flashes

Here is a zip file you can DL to view an Archive Film of the P-51 Muzzle Flash. As you will see, the flash and smoke extend a few feet, and it's daylight.

"http://theghostfiles.org/maddox/p51MuzzleFlash.zip"

GF

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  #1197  
Old 09-03-2008, 08:14 PM
crazyivan1970 crazyivan1970 is offline
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Woaa, Oleg had a field day here
  #1198  
Old 09-03-2008, 08:31 PM
BadAim BadAim is offline
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Thanks Oleg, you rock.
  #1199  
Old 09-03-2008, 09:25 PM
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mazex mazex is offline
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Quote:
Originally Posted by Oleg Maddox View Post
muzzle flash... Video and especially film camera can't register on their 24 (and in WWII often 10 to 16) frams per second many of light changes that happens when the gun fires... As well as the specific of sencitivity of film and its dynamic rage that can't registed fire as we can see in real life.
So in Il-2 it was done in the last versions more real than you think...
And I haven't seen yet in a sim more real tracers... If you mean color - they are all by a tracer specifications docs of WWII shells/bullets for each country that we modelled.

At night the fire/flash leight of 20 mm cannon could be even more than 2 meters...
At day it is the same but visible less and even more less on the film (in short words).
At flight it depending of speed... But anyway it is present. The differences of leight we plan to model in flight and on the ground, at day and at night.
The difference at the day/night time was done in Il-2 for the for the first time in the world in game industry. Try yourself to check it....
Well, I've fired thousands of 7.62 rounds with the M240 which should be rather equivalent to the .303:s in the Spitfires and Hurricanes. Just as Oleg says - the actual size of a muzzle flash from an MG is very hard to capture on film. On an M240 it feels like it is 50-70 cm long and 20-30 cm wide. It looks a LOT larger than it does "in the movies"... When you fire blanks it gets even worse - it's like a giant fireball in front of the M240...

It is however very hard to capture these on film... We tried it a lot but it does not look nearly as "cool" on a video as it does IRL I'm sure that everyone that has fired a real MG can chime in on this.

EDIT - another thing, the MG:s in many fighter planes during WWII did not have effective flash suppressors from what I know. That ought to add quite a lot to the muzzle flash intensity...

/Mazex

Last edited by mazex; 09-03-2008 at 09:46 PM.
  #1200  
Old 09-04-2008, 12:59 AM
GSpector GSpector is offline
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I think the Sims are awesome in many ways and from what I am reading here, they are about to get better.

I just have 1 suggestion in regards to the Career aspect, more Decorations.

It seems many sims stick to the same basic 5 Medals to earn, granted IL-2 has covered many more Countries then any other sim and that's great but what I would like to see (someday) are Ribbons for achievements, not just for valor.

I might be asking to much for a view of Pilots wearing the decorations like MicroProse did in F-117a (aka F-19) Stealth Fighter way back in 1988.

I figure medals are ok for Aerial Victories, but what about longevity of the career, or ground attacks?

Even Campaign Ribbons after completing say 10 or 20 Missions in 1 campaign would be nice.

Russia, Germany, United States and other Countries had a lot of decorations back in WW2.

Since just about everything on BoB SOW will be new, will this to be expanded upon?
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