Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Closed Thread
 
Thread Tools Display Modes
  #1171  
Old 09-03-2008, 11:41 AM
dflion dflion is offline
Approved Member
 
Join Date: Nov 2007
Posts: 319
Default Waypoints in SOW

1+2) Waypoints are neccessary. Another spech that they should be defined in briffing... and as well as dynamically changed waypoint due to command using radar data for exaple. Triggers will be.

Oleg, could you give us a little more detail here, if possible?. example - will a radar vector give you the ability to change a waypoint in-flight?

DFLion
  #1172  
Old 09-03-2008, 11:44 AM
Tree_UK
Guest
 
Posts: n/a
Default

Quote:
Originally Posted by Oleg Maddox View Post
Ubisoft is a large company. As I know in Ubi Uk all guys new. And the old that even know me personally were moved in the main office or in another companies. Another one thing - I was in UK Ubisoft office almost 3 years ago... Yes we are working "too" long, but we all would like to get really good thing. And... date of release on different sites of BoB was many time anounced... But I knew it only when it was published there.... Officially BoB was never anounced when it will be released. Usually just hope when... and almost always - TBD.
What I can say really - we are working hard... and BoB will be done doesn't matter of anything in possible future
Thanks for that Oleg, like you say it doesn't matter on the scale of things its just a little annoying to see some online sites taking pre-order payments when they have no real information or confirmed release dates.

Thanks for shedding some light on this, and good luck with the project.
  #1173  
Old 09-03-2008, 11:58 AM
dflion dflion is offline
Approved Member
 
Join Date: Nov 2007
Posts: 319
Smile Slovakia Winter Map

Quote:
Originally Posted by Oleg Maddox View Post
In General finished. But we didn't tune for each aircraft well yet.

4.09 still don't know when. My guys really to busy that to switch back to Il-2 even for some time.
I know your situation is very resource driven to fall back to the final 4.09, though after seeing the Slovakia Winter map I am feeling very sad for that development team - what about the community 'chippimg in' for some overtime payment?

DFLion
  #1174  
Old 09-03-2008, 12:14 PM
Oleg Maddox Oleg Maddox is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,037
Default

Quote:
Originally Posted by dflion View Post
1+2) Waypoints are neccessary. Another spech that they should be defined in briffing... and as well as dynamically changed waypoint due to command using radar data for exaple. Triggers will be.

Oleg, could you give us a little more detail here, if possible?. example - will a radar vector give you the ability to change a waypoint in-flight?

DFLion
We model all structure of HQ that receive information from the Radar and give then commands to ground AA-artillery, to planes, etc. and if you recieve this information in Air then you should redirect your flight according given info. We try to model it with the precise of that time... so it will be not so precise like in modern time. You even may miss the target by altitude or so... like it was in reality, reading recalls of British pilots.

German radars will work by other way. They used it for another purpose.

Last edited by Oleg Maddox; 09-03-2008 at 12:18 PM.
  #1175  
Old 09-03-2008, 12:15 PM
Oleg Maddox Oleg Maddox is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,037
Default

Quote:
Originally Posted by dflion View Post
I know your situation is very resource driven to fall back to the final 4.09, though after seeing the Slovakia Winter map I am feeling very sad for that development team - what about the community 'chippimg in' for some overtime payment?

DFLion
I din't say it is canceled isn't it?
  #1176  
Old 09-03-2008, 12:20 PM
Oleg Maddox Oleg Maddox is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,037
Default

Quote:
Originally Posted by Tree_UK View Post
Thanks for that Oleg, like you say it doesn't matter on the scale of things its just a little annoying to see some online sites taking pre-order payments when they have no real information or confirmed release dates.

Thanks for shedding some light on this, and good luck with the project.
Yes, I saw it several times and noticed about it Ubisoft in the past.
  #1177  
Old 09-03-2008, 12:23 PM
KOM.Nausicaa KOM.Nausicaa is offline
Approved Member
 
Join Date: Oct 2007
Posts: 290
Default

Hello Oleg,

thanks for the update, and congratulations on the absolutely superb aircraft and vehicles.

I have three questions:

1) It was said a long time ago that AI would not be able to look "behind" means that their vision is limited by actual cockpit. Is this still planned?

2) It was said also long time ago that AI will not be able to look through clouds, or less good looking at night. Is this still planned?

I think both those things can revolutionize offline playing. For example, diving in clouds for escape, was, as you know, first thing to do for lonely bomber for example.

and

3) do you already know how much % of a city, like London f.ex will be "generic" buildings, and how much historic (real) buildings? Do you plan to match more or less actual street layout ?

Thanks and lots of courage for your project. I have 3D/Design company myself, I probably know what you life is.

Thanks---
  #1178  
Old 09-03-2008, 12:29 PM
Oleg Maddox Oleg Maddox is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,037
Default

Quote:
Originally Posted by KOM.Nausicaa View Post
Hello Oleg,

thanks for the update, and congratulations on the absolutely superb aircraft and vehicles.

I have three questions:

1) It was said a long time ago that AI would not be able to look "behind" means that their vision is limited by actual cockpit. Is this still planned?

2) It was said also long time ago that AI will not be able to look through clouds, or less good looking at night. Is this still planned?

I think both those things can revolutionize offline playing. For example, diving in clouds for escape, was, as you know, first thing to do for lonely bomber for example.

and

3) do you already know how much % of a city, like London f.ex will be "generic" buildings, and how much historic (real) buildings? Do you plan to match more or less actual street layout ?

Thanks and lots of courage for your project. I have 3D/Design company myself, I probably know what you life is.

Thanks---
1. Confirmed
2. Confirmed no "radars" across the clouds
3. We will have several very precise copies London building, but other things - most generic... But from above the streets, etc will looks close to the map of 1940 that we have.
To make a full copy of London would take large time... it is impossible... or possible if we will drop the main thing of simulator...
  #1179  
Old 09-03-2008, 12:34 PM
Thunderbolt56 Thunderbolt56 is offline
Approved Member
 
Join Date: Oct 2007
Location: Daytona Beach, FL
Posts: 398
Default

Thanks for the update and the consistent clarification of many things that have been on many people's minds.

Things look VERY promising from where I'm sitting.

  #1180  
Old 09-03-2008, 12:41 PM
csThor csThor is offline
Approved Member
 
Join Date: Oct 2007
Location: somewhere in Germany
Posts: 1,213
Default

*Ahem!* Mr Maddox has mail
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 12:26 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.