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#1151
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#1152
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![]() /Mazex Last edited by mazex; 09-03-2008 at 07:51 AM. Reason: Added "as long as it's released" |
#1153
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#1154
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4.09 still don't know when. My guys really to busy that to switch back to Il-2 even for some time. |
#1155
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There is only experinece of Il-2 development behind, but the 90+% of code is completely new. The other 10% also with changes. |
#1156
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2. Even at Beta isn't possible to define finally required sys. specs. For the best out of BoB probably there will be no such PC on the market at release... like it was with the first release of Il-2.... However eve without best out it will looks superb. Simply we should think about future becasue we plan for SoW series long life, not less than for Il-2 sries, if not more. We plan to make series that will cover agin Il-2 modelled battles as well as some never modelled in any game... 3. I hope everythng ![]() 4. With the release of BoB there will be player controlable AA-guns. Even in sigle play if you like to create such a mission... This feature at first will show the features of our new game-sim engine... as well as it could be direction of parallel development or third party development... At lease I can say that the quality of ground modeling is with the idea in mind to use it for the future interesting features of the gameplay... so smart answer.... ![]() 5. There will be possible two types of campaing.... One is dynamic with the possibility of managment in a squad and higher. But there will be no feature of High command that could change everything in a war.. Dynamic campaign will be more or less close to history. The other campaing mode - it is a sequence of single missions, that possible to make very precise from historical point of view. I can't say right now will be such fully developed by us campaign inside the sim with the release, but at least it is possible. as well as there will be some amount of historical single missions right with the release. Anyway we again will offer more than any other developer of flight sims in that item... Also the campaign systems will be open for thirs party modifications or even for inclusion of own ENGINE of campaign. This will be ture for both sinlge and online gameplay campaigns. We simply learned all requests of users for some years of Il-2 life... The best that we can do - will be there. Hope I gave some info for the brain here ![]() |
#1157
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So in Il-2 it was done in the last versions more real than you think... And I haven't seen yet in a sim more real tracers... If you mean color - they are all by a tracer specifications docs of WWII shells/bullets for each country that we modelled. At night the fire/flash leight of 20 mm cannon could be even more than 2 meters... At day it is the same but visible less and even more less on the film (in short words). At flight it depending of speed... But anyway it is present. The differences of leight we plan to model in flight and on the ground, at day and at night. The difference at the day/night time was done in Il-2 for the for the first time in the world in game industry. Try yourself to check it.... |
#1158
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This is a question for some interview..... I will keep this info the the magazines ![]() ![]() ![]() I only can say you right now... that yes we will have sometime free add-ons with new features, like it was with Il-2. But other info - till the right time. Everything will be fine ![]() |
#1159
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#1160
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I see that now...thank you for that...you are alive....best wishes to you and the team in your current project....we will wait like we always did (from the IL2 demo)...for good things...and girls
Last edited by Tvrdi; 09-03-2008 at 11:00 AM. |
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