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IL-2 Sturmovik The famous combat flight simulator.

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  #1151  
Old 09-03-2008, 07:13 AM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by Bobb4 View Post
http://www.theghostfiles.org/ any comment on release date quoted on this site. The guy claims to have actually spoken to Oleg???
Yes, he was spoken to me. However I told that it is my hope, if everything will going Ok without any serious development technical problems.
  #1152  
Old 09-03-2008, 07:50 AM
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mazex mazex is offline
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Originally Posted by Oleg Maddox View Post
Yes, he was spoken to me. However I told that it is my hope, if everything will going Ok without any serious development technical problems.
Well, I guess that no one here will be upset if it ends up in Q4 2009 -as long as it get's released. Anyway - it's better to know what your goal is than dreaming of Q1 2009 that some of us have done IL2-1946 still has a lot to give. Pushing my luck a bit here - is i possible that we get the final 4.09 patch this year?

/Mazex

Last edited by mazex; 09-03-2008 at 07:51 AM. Reason: Added "as long as it's released"
  #1153  
Old 09-03-2008, 09:20 AM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by fireflyerz View Post
Hello Oleg , just wanted to say , the update of the flight models is about what I expected , what Has impressed me though is the new texture of the grass , if this is an indication of the new map to come , I cant wait , I know from what youve said theres a long way to go , but still ... I cant wait.
This temporary made texture is for tools. In the sim the grass is 3D and moving due the wind.
  #1154  
Old 09-03-2008, 09:22 AM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by Ironman69 View Post
Oleg, is the Flight Model finished for BoB, or still a work in progress "Beta" stage? Can you update us on the status of 4.09m final ? Thanks
In General finished. But we didn't tune for each aircraft well yet.

4.09 still don't know when. My guys really to busy that to switch back to Il-2 even for some time.
  #1155  
Old 09-03-2008, 09:25 AM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by Bloblast View Post
Oleg,

You are speaking about a "new engine".
What do you mean with this?
Starting all over again with all objects?


"the final release…. Which isn’t soon really…. "

So we have to wait for September 2009 ???
New engine means the absolutely new 3D engine, ground fhysics and flight coding, AI and even how it looks in general.... Simply everything....
There is only experinece of Il-2 development behind, but the 90+% of code is completely new. The other 10% also with changes.
  #1156  
Old 09-03-2008, 10:19 AM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by Bobb4 View Post
Dear Oleg
In the past you have refered to multi-manned positions in at least the Tigermoth trainer and if I am not mistaken the bombers as well.
1. That I still hope holds true. My question is will your fellow crew members be modeled.
IE if I am the pilot of a J88 will I be able to see an animated rendering of my front gunner as in the current H111 or will I be flying an empty plane as is the current state of affairs.

2. As you seem to have entered the early Alpha stage I was wondering if you have any idea what sort of system will be needed to get the best out of SOW?

3. Without giving too much away, is there anything in the sim that will truly rock our socks-off. By this I mean, either something us simmers have never seen before or something that is of a standard so high other developers will spend years catching up
And by this I do not mean the graphics, as they are already out of this world I am refering to any snippet of news about the actual sim.

4. Your ground models seem almost online of war-ish capable and I am sure a ground war and air war could be seemlessly created, would this be possible?

5. Lastly will the player have the opportunity to strategically direct the air war in say an improved BOB2 type interface in single player or will their role be restricted to only flying within a dynamic environment?
1. It isn't finally decided. We have some part of code ready for animation of pilots and crew, but it will depends how much time we will have that to spend our resources for that. Can't say in 100% yes. If there will be no room for that work we will drop it for the next title release of SoW series.

2. Even at Beta isn't possible to define finally required sys. specs. For the best out of BoB probably there will be no such PC on the market at release... like it was with the first release of Il-2.... However eve without best out it will looks superb. Simply we should think about future becasue we plan for SoW series long life, not less than for Il-2 sries, if not more. We plan to make series that will cover agin Il-2 modelled battles as well as some never modelled in any game...

3. I hope everythng from the general graphics to the gameplay, from Ai to the FM, from the sky to the ground... as well as never seen before some of gameplay features, like it was offered with the first Il-2.... At the time of Il-2 release there were some many features that was release in a game for the first time in world in princile. Many others copied ideas from Il-2...

4. With the release of BoB there will be player controlable AA-guns. Even in sigle play if you like to create such a mission... This feature at first will show the features of our new game-sim engine... as well as it could be direction of parallel development or third party development... At lease I can say that the quality of ground modeling is with the idea in mind to use it for the future interesting features of the gameplay... so smart answer....

5. There will be possible two types of campaing.... One is dynamic with the possibility of managment in a squad and higher. But there will be no feature of High command that could change everything in a war.. Dynamic campaign will be more or less close to history.
The other campaing mode - it is a sequence of single missions, that possible to make very precise from historical point of view. I can't say right now will be such fully developed by us campaign inside the sim with the release, but at least it is possible. as well as there will be some amount of historical single missions right with the release. Anyway we again will offer more than any other developer of flight sims in that item...
Also the campaign systems will be open for thirs party modifications or even for inclusion of own ENGINE of campaign. This will be ture for both sinlge and online gameplay campaigns.

We simply learned all requests of users for some years of Il-2 life... The best that we can do - will be there.

Hope I gave some info for the brain here
  #1157  
Old 09-03-2008, 10:28 AM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by wjc103 View Post
In SOW, how will muzzle flash be represented? Will it be more realistic? It seems that how it is represented in game now is a bit exagerated (too much like a flame thrower). From period gun footage (or even modern high caliber gun fire footage) it would seem that yes, there is sometimes visible flames, but really they are much more subtle in real life, and in daylight are mostly just puffs of smoke.

Also will the tracer contrail be a bit more realistic (or the graphics more detailed) as well?
muzzle flash... Video and especially film camera can't register on their 24 (and in WWII often 10 to 16) frams per second many of light changes that happens when the gun fires... As well as the specific of sencitivity of film and its dynamic rage that can't registed fire as we can see in real life.
So in Il-2 it was done in the last versions more real than you think...
And I haven't seen yet in a sim more real tracers... If you mean color - they are all by a tracer specifications docs of WWII shells/bullets for each country that we modelled.

At night the fire/flash leight of 20 mm cannon could be even more than 2 meters...
At day it is the same but visible less and even more less on the film (in short words).
At flight it depending of speed... But anyway it is present. The differences of leight we plan to model in flight and on the ground, at day and at night.
The difference at the day/night time was done in Il-2 for the for the first time in the world in game industry. Try yourself to check it....
  #1158  
Old 09-03-2008, 10:37 AM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by Meusli View Post
Also will these be free addons or are small payments expected to be involved?

This is a question for some interview..... I will keep this info the the magazines

I only can say you right now... that yes we will have sometime free add-ons with new features, like it was with Il-2.
But other info - till the right time. Everything will be fine
  #1159  
Old 09-03-2008, 10:38 AM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by Tvrdi View Post
Oleg sir, are you still in any of those countries? Oleg sir, do you have a publisher for SOW? Oleg sir, is the BOB: SOW actually a dead project?
See my answers above. I'm sure we are still Ok
  #1160  
Old 09-03-2008, 10:58 AM
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Originally Posted by Oleg Maddox View Post
See my answers above. I'm sure we are still Ok
I see that now...thank you for that...you are alive....best wishes to you and the team in your current project....we will wait like we always did (from the IL2 demo)...for good things...and girls

Last edited by Tvrdi; 09-03-2008 at 11:00 AM.
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