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IL-2 Sturmovik The famous combat flight simulator.

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  #1131  
Old 08-24-2008, 04:56 AM
wjc103 wjc103 is offline
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In SOW, how will muzzle flash be represented? Will it be more realistic? It seems that how it is represented in game now is a bit exagerated (too much like a flame thrower). From period gun footage (or even modern high caliber gun fire footage) it would seem that yes, there is sometimes visible flames, but really they are much more subtle in real life, and in daylight are mostly just puffs of smoke.

Also will the tracer contrail be a bit more realistic (or the graphics more detailed) as well?
  #1132  
Old 08-24-2008, 06:51 AM
Tree_UK
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You should get a reply within the next 2 weeks.
  #1133  
Old 08-29-2008, 07:10 PM
=gRiJ=Ander =gRiJ=Ander is offline
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Some questions here:

Will be possible to de-rate engines (as a future example, i was thinking about limit Me109G to 1.3ata until oct 43) as advanced option/server admin command?

Can you explain something about CEM?

About skins, will be available a metal finish (reflection maps?)?

Tell us about online modes, some type of Aces High like arena would be cool.

S!

Last edited by =gRiJ=Ander; 08-30-2008 at 10:52 AM.
  #1134  
Old 09-01-2008, 05:35 AM
Foo'bar Foo'bar is offline
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AFAIK planes will have both bump (normal) maps and specular maps as well. Somewhere I've read about it.
  #1135  
Old 09-02-2008, 01:48 PM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by Tvrdi View Post
Oleg sir, are you still in any of those countries? Oleg sir, do you have a publisher for SOW? Oleg sir, is the BOB: SOW actually a dead project?
Everything still is fine. Simply summer and I took finally vacation... Usually they were too short in the past or wasn't in principle.

See the last development update:

http://forum.1cpublishing.eu/showthr...8512#post48512
  #1136  
Old 09-02-2008, 01:48 PM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by Foo'bar View Post
AFAIK planes will have both bump (normal) maps and specular maps as well. Somewhere I've read about it.
Right
  #1137  
Old 09-02-2008, 01:52 PM
Meusli Meusli is offline
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Oleg, could you please tell me if the Sunderland is a flyable aircraft or AI. Many thanks for the update!
  #1138  
Old 09-02-2008, 02:02 PM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by Meusli View Post
Oleg, could you please tell me if the Sunderland is a flyable aircraft or AI. Many thanks for the update!
AI, But we are making as well these AI model the same quality as flyable. And we will offer tools for advanced third party developer that to make any plane flyable without us...

So I expect that there will be many flyables later after the intial release... and BoB will be growing even more than Il-2 series
  #1139  
Old 09-02-2008, 02:06 PM
Meusli Meusli is offline
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Quote:
Originally Posted by Oleg Maddox View Post
AI, But we are making as well these AI model the same quality as flyable. And we will offer tools for advanced third party developer that to make any plane flyable without us...

So I expect that there will be many flyables later after the intial release... and BoB will be growing even more than Il-2 series
Well the fact that the propellers are 3D shows that the level of detail that will be included into AI planes is above the normal things developers do and that flyable aircraft from these models should be quite quick.

Also will these be free addons or are small payments expected to be involved?

Last edited by Meusli; 09-02-2008 at 02:09 PM.
  #1140  
Old 09-02-2008, 02:27 PM
Feuerfalke Feuerfalke is offline
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Awesome news and the detail of the pictures is just stunning.

The soft shadowing looks stunning real and I'm amazed how much work you and your team put into the models. Looking at that, I don't dare to think about the level of detail you will put into the rest of the game, to meet the photorealistic standard you put up with that.

Just wow.
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