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#1131
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In SOW, how will muzzle flash be represented? Will it be more realistic? It seems that how it is represented in game now is a bit exagerated (too much like a flame thrower). From period gun footage (or even modern high caliber gun fire footage) it would seem that yes, there is sometimes visible flames, but really they are much more subtle in real life, and in daylight are mostly just puffs of smoke.
Also will the tracer contrail be a bit more realistic (or the graphics more detailed) as well? |
#1132
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You should get a reply within the next 2 weeks.
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#1133
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Some questions here:
Will be possible to de-rate engines (as a future example, i was thinking about limit Me109G to 1.3ata until oct 43) as advanced option/server admin command? Can you explain something about CEM? About skins, will be available a metal finish (reflection maps?)? Tell us about online modes, some type of Aces High like arena would be cool. S! Last edited by =gRiJ=Ander; 08-30-2008 at 10:52 AM. |
#1134
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AFAIK planes will have both bump (normal) maps and specular maps as well. Somewhere I've read about it.
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#1135
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See the last development update: http://forum.1cpublishing.eu/showthr...8512#post48512 |
#1136
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Right
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#1137
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Oleg, could you please tell me if the Sunderland is a flyable aircraft or AI. Many thanks for the update!
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#1138
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So I expect that there will be many flyables later after the intial release... and BoB will be growing even more than Il-2 series ![]() |
#1139
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Also will these be free addons or are small payments expected to be involved? Last edited by Meusli; 09-02-2008 at 02:09 PM. |
#1140
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Awesome news and the detail of the pictures is just stunning.
The soft shadowing looks stunning real and I'm amazed how much work you and your team put into the models. Looking at that, I don't dare to think about the level of detail you will put into the rest of the game, to meet the photorealistic standard you put up with that. Just wow. ![]() |
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