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IL-2 Sturmovik The famous combat flight simulator.

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  #1181  
Old 09-03-2008, 12:59 PM
kammo kammo is offline
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Just registered myself to come say that keep up the good work Oleg and the whole team. Thank you also for the update and taking time to answer the questions.

  #1182  
Old 09-03-2008, 01:01 PM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by csThor View Post
*Ahem!* Mr Maddox has mail
I know.

Simply haven't time yet to answer you.

yOUR SIGNS WE DON'T USE YET, BECASUE THERE ISN'T THE MECHNISM YET TO PLACE IN THE RIGHT POSITION. So we used the "old" skin that was done for the check how it looks/ This skin is done long time ago. Before you sent me materials
  #1183  
Old 09-03-2008, 01:07 PM
Monterey Monterey is offline
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Oleg,
Thanks for the updates.

One question....Will the AI still be able to make those impossible maneuvers like they do now? I mean the instant flips, turns, etc... It gets very annoying. I hope they will behave more realistically, and be subject to stalls, blackouts, redouts, etc...

Thanks again.
Monty
  #1184  
Old 09-03-2008, 01:07 PM
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philip.ed philip.ed is offline
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Oleg, thankyou for taking the time to answer my question about tracers, and everyone elses question-we are truly thankful.

One thing though, have you considered modelliing barricaded fields (in england) as these were very common in fields in south east england during the BoB, as the threat of a german invasion lingered.

regards,
Philip.
  #1185  
Old 09-03-2008, 01:08 PM
HenFre HenFre is offline
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Thanks for the update Oleg

I just have a few questions for you regarding the modablity of the game.

I'm a 3D modeler myself and was wondering if it will be possible to model say a french car or a french town house and then include them in the game? If so how will this be done?

Regards

Henrik
  #1186  
Old 09-03-2008, 01:17 PM
Feuerfalke Feuerfalke is offline
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Thanks for all those informations and even more for taking the time to answer all our questions!

Considering the detail we see in the screenshots, I bet something like sharing skins online is getting a bit harder with BoB. Is it still planned to have such a system?

On the other hand, looking at my netcache-folder, there are many custom-made nosearts and squadron-insigna. Knowing that many planes from all sides had such personal markings, wouldn't it be an option to support the noseart-concept for all planes and make them work independently from skin-downloading?


Besides that, it was repeatedly asked, wether airborne radar and radio-navigation will be implemented. I remember a statement where you said SoW will be capable of simulating both systems, but looking at the Beaufighter, it would be interesting, if this will be included in the initial release, too?

Again, thanks for taking the time to post so many interesting news for us!
  #1187  
Old 09-03-2008, 01:24 PM
csThor csThor is offline
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Quote:
Originally Posted by Oleg Maddox View Post
I know.

Simply haven't time yet to answer you.

yOUR SIGNS WE DON'T USE YET, BECASUE THERE ISN'T THE MECHNISM YET TO PLACE IN THE RIGHT POSITION. So we used the "old" skin that was done for the check how it looks/ This skin is done long time ago. Before you sent me materials
Roger. Oh and your capslock is stuck
  #1188  
Old 09-03-2008, 01:38 PM
Freycinet Freycinet is offline
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Quote:
Originally Posted by timuppet View Post
Hi Oleg,

For your next sim. Is it possible to introduce some physics characteristics for the pilot ???
After Oleg shaved off his moustache, I lost hope that we will have Adolf Galland correctly modelled...
  #1189  
Old 09-03-2008, 01:53 PM
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T}{OR T}{OR is offline
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Thank you for the time answering our questions sir.

I have a couple of my own questions too - speaking from a bomber pilot's view, will AI gunners now take into account friendly bombers flying in formation? In IL2 when we do formation flying online, often there is a friendly kill from one of our bombers in the formation.

You mentioned that gunners will differ from one to another by their skill level, but will they also interact more with the pilot, something like 'bandit 5 o'clock, coming in'?


Also will it be possible to hop into someone elses bomber on DF servers to take copilot seat, or at least a gunner position? No matter if this option will be for coops only, it will help a lot in training pilots how to fly formation and not to mention different formation positions which in IL2 are impossible to fly since we can't use copilot's seat (I know Ju88, He111 and RAF bombers had a single pilot, but this may be a good reference for the future ).


And last question - how much more complex will be using the bombsight compared to IL2? The biggest lack of automation release in IL2 for me is that it can't be used for online formation bombing because everyone will hit area behind the leader, no matter how close they fly in the formation.


For example in B-17II The Mighty Eighth, old game by Microprose, Norden bombsight had a small red light on the bombsight which would light up second or two before the sight would release the bombs - is it possible to model something like that in SoW (not sure what historical reference here is, to my understanding Loffte bombsights used by Luftwaffe were very similar to Norden)?



Thor
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LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron
'MUSTANG' - compilation of online air victories

Last edited by T}{OR; 09-03-2008 at 01:56 PM.
  #1190  
Old 09-03-2008, 01:57 PM
Dano Dano is offline
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Will you buggers leave Oleg alone so he can go work on it please
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