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Pilot's Lounge Members meetup

 
 
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Old 11-14-2012, 10:19 AM
Slipstream2012 Slipstream2012 is offline
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Join Date: Jul 2012
Location: Coventry, England
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Quote:
Originally Posted by Winger View Post
If it was true it would be the best that could happen to us (WWII sim fans). I keep my fingers crossed.
The above comment as been flagged as garbage.

Disclaimer: However everyone is entitled to their opinions.

I think Krupi has outlined the main reasons above, however without starting another CoD vs RoF battle, so many of you claim to be 10+ year IL2 Sturmovik supporters so you should all realize that during that period apart from a few small bugs and hiccups (which are totally normal in the course of software development), you ultimately had a stable piece of software which free content was added to regularly in the form of patch's and expansions to other new theaters were released every year or two.

May I also remind you that during the development of Cliffs of Dover, there were so many technological advances as far as computer hardware goes. In 2005 many people were still on single core machines, with GPU's that had small amounts of on-board RAM and features like shader technology was quite new. By 2011 almost everyone was running dual or quad-cores, GPU's with 1GB+ on-board RAM and a bucket load of new features.
Maddox Games had to keep on-top of all this and face pressure to release the product, which inevitably led to an forced early release and the rest is history.

But when it comes to the crunch, who would you really want to develop your realistic WWII flight sim?

A) Maddox Games: The group with 10+ years experience, that provided you with the award winning IL2 Sturmovik, a catalog of free and payware content, and despite the problems with CLOD have shown what they are capable of with features such as CEM, amazingly detailed cockpits & an incredible scripting engine.

B) 777: The group with 3+ experience, provided you with a very nice WWI flightsim, free to play, but everything else is payware. some great community incentives such as "gifting", but has a much smaller engine, no clickable cockpits, and would probably take 7 more years to advance to the stage that CLOD is at.

Personally as much as I like RoF, its great at what it does and CoD is great at what it does, but for a WWII flight simulation, my answer is a straight A.
 


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