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Pilot's Lounge Members meetup |
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#1
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#2
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#3
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Several posts got deleted over the last hour or so. They were not commercially sensitive ones as such, so it looks like the recent purges are being done by local community member-mods rather than official 1c watchdogs. There is some reassurance in that.
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#4
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Even if all the rumours are true and we are looking at a worst case scenario here, total canning of project (speculation on my part), protecting the brand itself would be an obvious thing to do. Which is what is happening now.
A defunct product can always be repackaged at a later date or sold to another developer with deep pockets. Business 101 is to protect the brand, ie Maddox Games, Il2 Sturmovik - XXXX etc. With the flood of MMO's being launched they would have crunched the numbers I guess and made a call on that. |
#5
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That makes a lot of sense. If you were negotiating the sale of the franchise, you would want to keep a tight lid on any bad press sitting on your doorstep which would knock a few kopeks off the asking price.
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#6
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And how many potential buyers are out there?
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#7
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That made me laugh
![]() Looking back how MG handled CloD and their customer base (one remembers the banjo clip ![]() I come to think the success of original IL2 series was a one time thing. Personally, I would be very surprised to see this team come up with a successful project in the future (a conclusion apparently shared by their bosses). And frankly, I would be reluctant to purchase any software that lists Mr. Luthier in the credits. |
#8
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If it was true it would be the best that could happen to us (WWII sim fans). I keep my fingers crossed.
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#9
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If what was true?
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#10
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Disclaimer: However everyone is entitled to their opinions. I think Krupi has outlined the main reasons above, however without starting another CoD vs RoF battle, so many of you claim to be 10+ year IL2 Sturmovik supporters so you should all realize that during that period apart from a few small bugs and hiccups (which are totally normal in the course of software development), you ultimately had a stable piece of software which free content was added to regularly in the form of patch's and expansions to other new theaters were released every year or two. May I also remind you that during the development of Cliffs of Dover, there were so many technological advances as far as computer hardware goes. In 2005 many people were still on single core machines, with GPU's that had small amounts of on-board RAM and features like shader technology was quite new. By 2011 almost everyone was running dual or quad-cores, GPU's with 1GB+ on-board RAM and a bucket load of new features. Maddox Games had to keep on-top of all this and face pressure to release the product, which inevitably led to an forced early release and the rest is history. But when it comes to the crunch, who would you really want to develop your realistic WWII flight sim? A) Maddox Games: The group with 10+ years experience, that provided you with the award winning IL2 Sturmovik, a catalog of free and payware content, and despite the problems with CLOD have shown what they are capable of with features such as CEM, amazingly detailed cockpits & an incredible scripting engine. B) 777: The group with 3+ experience, provided you with a very nice WWI flightsim, free to play, but everything else is payware. some great community incentives such as "gifting", but has a much smaller engine, no clickable cockpits, and would probably take 7 more years to advance to the stage that CLOD is at. Personally as much as I like RoF, its great at what it does and CoD is great at what it does, but for a WWII flight simulation, my answer is a straight A. |
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