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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Beside the fact that your new look has way to strong red hue, that doesn't fix anything. That's just a filter thrown over everything. Just like puting on your sun glasses and saying the color of the world changed.
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---------------------------------------- Asus Sabertooth Z77 i7 3770k@4.3GHz+ Noctua NH D14 cooler EVGA GTX 780 Superclocked+ACX cooler. 8GB G.Skill ripjaws DDR3-1600 Crucial M4 128GB SSD+Crucial M4 256GB SSD Seagate 750GB HDD CH Fighterstick+CH Pro pedals+Saitek X45 Win7 64bit Last edited by Jaws2002; 10-21-2012 at 04:13 PM. |
#2
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Jaws, I honestly think that CloD has a green filter to it though. I use the FXAA mod with the colour 'tweaks', and increasing the red a bit has made a world of difference. It looks great at sunrise and sunsets (the colours are incredible) and even during the day it brings out the browns a bit more. The look is more autumnal, but then again the English terrain has look like that since the colours were changed.
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Luthier: If not for your guys' criticism and incredibly high standards, we'd never have become what we are. Keep it up! Source for the sceptical: http://forum.1cpublishing.eu/showpos...11&postcount=9 |
#3
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What I'm trying to say is that we are talking about a speciffic colors of a certain region, during a certain season, while affected by certain speciffic weather effects. You shouldn't try to fix this speciffic look with changes to the general lighting engine. You change ground textures to that map to match the season, you add weather effects like clouds, haze mist, and your lighting engineshould give you the exact look you need, without affecting how your other maps look. This is where the developpers messed up after clod was released. The original lighting engine was almost perfect. It was tuned by Oleg, who is a proffessional photographer and it showed. No other game had the general lighting rules so refined. The changes that came after tried to fix local speciffic looks with changes to the general lighting engine and they messed up everything. That tropical map we have shouldn't look like the southern England during a crappy day. Yet it does. The problem now is that they will make the new maps for BOM, with the lighting set up for southern England and will mess up the colors even more. The best solution would be to go back to the original lighting, and adjust local textures and weather to match the region.
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---------------------------------------- Asus Sabertooth Z77 i7 3770k@4.3GHz+ Noctua NH D14 cooler EVGA GTX 780 Superclocked+ACX cooler. 8GB G.Skill ripjaws DDR3-1600 Crucial M4 128GB SSD+Crucial M4 256GB SSD Seagate 750GB HDD CH Fighterstick+CH Pro pedals+Saitek X45 Win7 64bit Last edited by Jaws2002; 10-21-2012 at 07:16 PM. |
#4
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You know what you are talking about.
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#5
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Luthier: If not for your guys' criticism and incredibly high standards, we'd never have become what we are. Keep it up! Source for the sceptical: http://forum.1cpublishing.eu/showpos...11&postcount=9 |
#6
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While I was never a fan of what I thought were the overblown sunsets/sunrises, preferring the more subdued ones we have now, I have to agree too that the game once had a much more accurate colour balance. When I was editing Cliffs Of Dover video's I could adjust the colours and add effects just like I would with a properly white-balanced photograph as a base image. I can clearly remember commenting how realistic/neutral the lighting was in general and how I hoped they wouldn't mess it up (by giving it a style or effect-like 'look', sort of like what we have now, even if for different reasons).
I don't think the lighting was ever perfect though, as even when I thought the colours were best looking, it was still a bit too dark overall. Still, just having to brighten the thing up a bit is a long way from where it's at now. There may be hope though. In one of the other threads where this was discussed someone posted a link to some screenshots Oleg did during the early development of the game. I can't find those shots now, but amongst them were some images showing a whole bunch of GUI sliders that were controlling the lighting. I don't know how it all works, but if that interface survived the graphics engine rewrite, then maybe it will be released with the SDK. In the meantime, as has been said, let's just hope the texture artists aren't currently adjusting their BOM texture colours under a skewed lighting setup (and who knows if they are or not), as no amount of global/overall lighting changes will fix that. |
#7
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Heya, I've been working on the colours for the last couple of days. Currently I've got to this:
http://imgur.com/a/3utch#3 (some of those are defaults, the album is scrambled for some reason). I can work the game to any request of yours, if you want. Even if you want desaturated dark grey (OPs screenshot)/ Wings of Prey green. |
#8
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I guess your using the FXAA injector?
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