Quote:
Originally Posted by ATAG_Bliss
I disagree. The battle of hawkinge as you put it, is because most reds, not all, spawn at the front line bases. That makes easy pickings for a cannon equipped 109 hovering above. The reason this accumulates and turns into the hawkinge show is because more reds spawn in at hawkinge to try to get the low flying 109 that was already there because of the decision of the red pilot to spawn at hawkinge in the 1st place. People's bad decisions shouldn't be blamed on mission design. Every single red pilot could take off and get to 20K without ever a thought of a 109 in the vicinity during the entire climb if they really wanted to. There's more than enough airfields spread out all over England to do just that.
The same can be applied for the 109 fields. I generally take off quite a bit inland so by the time I reach the coast of France I'm already at 4-5km at altitude. Actually most of the 109's I fly with on coms generally take off inland as well.
I do agree that the FMs are not the greatest, but at altitude, real altitude, the spit performs much better than it does on the deck, where as the 109 starts performing a lot worse. The higher the engagement the more even (not saying it's even) the better for a spitfire.
Altitude also takes flak/AAA completely out of the picture. So my suggestion is to simply not spawn anywhere near the front lines. When everyone on red figures this out, there won't be anyone at hawkinge for the blues to shoot at.
|
Also, the "easy pickings" attraction of the front lines base would be nullified if there were more severe consequences for entering that airspace, like a guaranteed 15 sec max survivability chance due to AA damage, no fly zone. This would force the fight at least off shore a bit, which in turn would open up the possibility for the fight to move farther out and into the rest of the map. If Red or Blue still used AA as a safe zone to hide in, that would leave the rest of the objectives completely unguarded to bomb/capture/whatever for the opposing team, so the overall mission feel would inherit a "if you hide you lose, be pro-active you win" sense which we need, imo.