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#621
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#622
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#623
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For the AI, would it be possible to keep them from spamming their ammo at longer ranges then are normally effective?
I rarely if ever fire at a plane at past .2KM, and especially the shkas stream is just waste at .6KM or farther. Ive been playing some offline campaigns honing air combat skills and just hate watching the stream of shkas from well out of effective range. Im not sure how exactly it can be edited but it would make the most sense for the ai to differentiate cannons from mgs and at the same time engage fighters much closer while attacking bombers from farther off to avoid their defenses Again im not 100% sure how realistic pilots do it but i personally find the spamming of ai to be a bit annoying and ofc it always if fun to laugh at the pilot who just watsed their entire clip trying to hit me from .6KM away.... Ohh also one more thing that drives me nuts is the MG81 on bombers, shooting from farther away then the bullets themselves even go. Id personally increase the mg81's range and firepower just a bit to make it a useful weapon for defensive fire. But as it is i have to say at least make the turrets not shoot unless target will actually be hit by a bullet or 2..... Ohh and im not sure if i mentioned this before but please add a 2nd top gunner to the ju88 especially the late torp one which doesnt have a bottom gunner |
#624
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I always use 1920x1080 and the narrowed vertical FOV that results from using this resolution can be a tad annoying, and it’s especially noticeable in the already very limited FOV of the Hs-129. I also like to Shift F1 on landings and take-offs so I can see more of the instruments, but at 1920x1080 even that is still is not enough (I like to be able to see the three green). Alternatively if true native wide support can not be provided could the end user be able to increase the max FOV to regain the clipped vertical FOV at 1920x1080, or at the very least make this an option for the Shift F1 view?
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#625
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Due to their agreement with 1C, DT can't do anything which competes with future Storm Of War releases - that includes the Mediterranean Theater.
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#626
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Hmmm.. They're about to release a central Tunisia map. Isn't that the Mediterranean Theater?
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#627
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Looks like there is some new negotiating necessary.
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#628
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It may have been mentioned in the 600+ posts (good luck reading through that TD!)
AI, is there any news on an update to the spin/roll/spin/kamikaze - crash into ground or Spin/roll/climb/roll/climb/roll/climb....bye-bye! I think I mentioned the hope for an updated P-47 cockpit and increased loadout? Agree about native 1920x1200 or 1920x1080 (player choice I know about FoV cut-off) Is it possible to update the old maps with the Slovakia Summer and Winter textures (where possible?) The Alps to be included? Cheers, MP
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#629
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Some (if not most) original maps are so pitifully small and ugly by current standards that it would make more sense to create a new map of the same area from scratch. I don't mean to say the old maps didn't serve their purpose - only that they were made for computers of the era long gone.
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#630
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I would like to see the New Guinea New Britain Map in 4.12 since it has been complete for a long time and I already have a bunch of missions for it, (hint, hint, nudge, nudge)
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