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  #621  
Old 06-24-2012, 04:27 PM
petertheelf petertheelf is offline
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Quote:
Originally Posted by Z1024 View Post
Just wondering how much work is involved in adding widescreen support and higher resolutions? I tried tinkering with the config files and it kinda works, but all the visual clues in open pit (plane pointers/arrows/labels etc) are off. Maybe there are other issues but I haven't noticed.
My point is that most (if not all) modern Dispays are widescreen so it would make sense to update the game to support these resolutions - at least the 16:9 ratio. For instance 1920x1080 since it's probably the most common one.
I would like to add my voice to support higher resolutions, FOV fixes and widescreen support. Almost everyone is now at least using a widescreen monitor, while many are venturing into triple screens with the advent of Nvidia surround and other widescrren graphics displays. Modders have come up with various solutions, but it takes time, and it would be great to see a native support for Nvidia and crossfire.
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  #622  
Old 06-24-2012, 08:05 PM
Ace1staller Ace1staller is offline
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Quote:
Originally Posted by Racoon View Post
Is it possible to integrate this 1/1 map of North Africa (from the Suez Canal to Tripoli) into the next update?

I found it in here:
http://www.sas1946.com/main/index.ph...c,16159.0.html

Cheers.
I see a mistake on the map for sure. The port of Alexandria is suppose to be spelled Alexandria, not Alejandria so someone better fix that map first before its imported to the patch. The City (or port) Alexandria was named by Alexander the Great in Ancient times and the City name never changed once in history and into WWII so that's the mistake I point out.
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  #623  
Old 06-25-2012, 12:50 AM
panzer1b panzer1b is offline
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For the AI, would it be possible to keep them from spamming their ammo at longer ranges then are normally effective?

I rarely if ever fire at a plane at past .2KM, and especially the shkas stream is just waste at .6KM or farther.

Ive been playing some offline campaigns honing air combat skills and just hate watching the stream of shkas from well out of effective range.

Im not sure how exactly it can be edited but it would make the most sense for the ai to differentiate cannons from mgs and at the same time engage fighters much closer while attacking bombers from farther off to avoid their defenses

Again im not 100% sure how realistic pilots do it but i personally find the spamming of ai to be a bit annoying and ofc it always if fun to laugh at the pilot who just watsed their entire clip trying to hit me from .6KM away....



Ohh also one more thing that drives me nuts is the MG81 on bombers, shooting from farther away then the bullets themselves even go. Id personally increase the mg81's range and firepower just a bit to make it a useful weapon for defensive fire. But as it is i have to say at least make the turrets not shoot unless target will actually be hit by a bullet or 2.....

Ohh and im not sure if i mentioned this before but please add a 2nd top gunner to the ju88 especially the late torp one which doesnt have a bottom gunner
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  #624  
Old 06-25-2012, 02:38 AM
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Spudkopf Spudkopf is offline
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Quote:
Originally Posted by petertheelf View Post
I would like to add my voice to support higher resolutions, FOV fixes and widescreen support. Almost everyone is now at least using a widescreen monitor, while many are venturing into triple screens with the advent of Nvidia surround and other widescrren graphics displays. Modders have come up with various solutions, but it takes time, and it would be great to see a native support for Nvidia and crossfire.
Come to think of it this would be my number one wish above all else, so it’s a very big plus 1 for native wide screen for me as well.

I always use 1920x1080 and the narrowed vertical FOV that results from using this resolution can be a tad annoying, and it’s especially noticeable in the already very limited FOV of the Hs-129.

I also like to Shift F1 on landings and take-offs so I can see more of the instruments, but at 1920x1080 even that is still is not enough (I like to be able to see the three green).

Alternatively if true native wide support can not be provided could the end user be able to increase the max FOV to regain the clipped vertical FOV at 1920x1080, or at the very least make this an option for the Shift F1 view?
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  #625  
Old 06-25-2012, 05:10 AM
Pursuivant Pursuivant is offline
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Quote:
Originally Posted by Racoon View Post
Is it possible to integrate this 1/1 map of North Africa (from the Suez Canal to Tripoli) into the next update?
Due to their agreement with 1C, DT can't do anything which competes with future Storm Of War releases - that includes the Mediterranean Theater.
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  #626  
Old 06-25-2012, 07:43 AM
Lagarto Lagarto is offline
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Quote:
Originally Posted by Pursuivant View Post
Due to their agreement with 1C, DT can't do anything which competes with future Storm Of War releases - that includes the Mediterranean Theater.
Hmmm.. They're about to release a central Tunisia map. Isn't that the Mediterranean Theater?
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  #627  
Old 06-25-2012, 03:33 PM
SPAD-1949 SPAD-1949 is offline
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Quote:
Originally Posted by Pursuivant View Post
Due to their agreement with 1C, DT can't do anything which competes with future Storm Of War releases - that includes the Mediterranean Theater.
Looks like there is some new negotiating necessary.
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  #628  
Old 06-25-2012, 07:52 PM
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Mysticpuma Mysticpuma is offline
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It may have been mentioned in the 600+ posts (good luck reading through that TD!)

AI, is there any news on an update to the spin/roll/spin/kamikaze - crash into ground or Spin/roll/climb/roll/climb/roll/climb....bye-bye!

I think I mentioned the hope for an updated P-47 cockpit and increased loadout?

Agree about native 1920x1200 or 1920x1080 (player choice I know about FoV cut-off)

Is it possible to update the old maps with the Slovakia Summer and Winter textures (where possible?)

The Alps to be included?

Cheers, MP
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  #629  
Old 06-25-2012, 08:15 PM
Lagarto Lagarto is offline
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Originally Posted by Mysticpuma View Post

Is it possible to update the old maps with the Slovakia Summer and Winter textures (where possible?)
Some (if not most) original maps are so pitifully small and ugly by current standards that it would make more sense to create a new map of the same area from scratch. I don't mean to say the old maps didn't serve their purpose - only that they were made for computers of the era long gone.
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  #630  
Old 06-25-2012, 09:03 PM
Krt_Bong Krt_Bong is offline
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I would like to see the New Guinea New Britain Map in 4.12 since it has been complete for a long time and I already have a bunch of missions for it, (hint, hint, nudge, nudge)
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