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#521
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Like, Pigs vs Rabbbits or so ![]() |
#522
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Has any consideration been given to increasing the size of the pixel (if that's the right word) for distant aircraft? I know a lot of guys (including me) fly online in 1024x768 res so that we an spot distant aircraft (bogeys) and position to advantage - even if we're not sure if they are friend or foe.
The sad thing is that once your used to getting the best from graphics in 1680x1050 res or higher, 1024x768 is just awful! |
#523
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Just wondering how much work is involved in adding widescreen support and higher resolutions? I tried tinkering with the config files and it kinda works, but all the visual clues in open pit (plane pointers/arrows/labels etc) are off. Maybe there are other issues but I haven't noticed.
My point is that most (if not all) modern Dispays are widescreen so it would make sense to update the game to support these resolutions - at least the 16:9 ratio. For instance 1920x1080 since it's probably the most common one. Last edited by Z1024; 05-27-2012 at 01:01 PM. |
#524
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-C-47 default skins pre-1944 still show with the invasion stripes.
-SBD-3 default skin pre-1943 show as stars and bars instead of the older star roundels (no bars) Strangely, on the early Guadalcanal map, I have seen it sometime revert to an older roundel skin in the 'type' tab (only). -F4F-4 pre-1943 default skin defaults to the older 'Wake' Island scheme (front nose cowl is partly white) but again, I have seen a real nice older roundel default skin (no white cowl, different tone blue) in the 'type' tab (only) which when I tab on the specific planes, makes both go to the older 'Wake' Island scheme. -Japanese dual and triple 25mm AA guns seems too lethal. |
#525
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![]() You can see new craters model at 7:25 At 4:48 new smoke effect for crashed planes Last edited by nic727; 05-27-2012 at 05:34 PM. |
#526
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http://italie1935-45.forumactif.org/...iat-cr42-falco ![]() ![]() Fiat CR42 AS Some curiosities: ![]() ![]() Fiat CR42 DB ![]() ICR 42 Some impotant nations are forgotton, the most important is China and maybe some others could be add: Belgium Bulgaria Czechoslovakia Denmark Greece Sorry for this others questions but, is any chance this be include in game: Letov S-328 cockpit (pilot all most done by stoupa, need gunner and bombardier positions) and Avia BK-534 (by Stoupa to, and the plane is done and imported in game was a mod)? Tank´s for your reply. |
#527
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135. Is it possible to make BF-110 tailgunner to look a bit down by default? so that in a level flight he will be able to see the tail?
------------------------- Could we get all the questions answered in a very brief manner? I.e. Can't/won't do it;Maybe in 4.13or later;Maybe in 4.12 or later;Very likely in 4.12;Yes, in 4.12;Request not understood, please clarify. |
#528
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Hi,
In relation to this request: http://forum.1cpublishing.eu/showpos...1&postcount=13 Would it alternatively be possible, that ships can no longer collide with already sunken ships? I know its not very realistic, but would greatly help when creating scripted evasive maneuvering for Task Forces and ship convoys! Thanks! |
#529
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Do you mean ships that are in the process of sinking but still not fully underwater? If so, I would not want that kind of 'feature'. I don't want to see one ship sailing 'through' another ship....sinking or not. Better to ask for possible evasive maneuvers by the AI, IMO. Aviar
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#530
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As I said, as an alternative, if the requested ship AI should not be added! Ships can already sail through landscapes and vehicles can drive through each other, which helps a lot in certain situations during campaigns, like narrow waterways or bridges! |
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