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IL-2 Sturmovik The famous combat flight simulator.

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  #51  
Old 06-07-2008, 11:42 PM
virre89 virre89 is offline
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Originally Posted by Theshark888 View Post
Now it makes sense what has been taking SOW so long...this console project.

I can also say that it should not take 1 year to create an aircraft in SOW. If this is the case something is terribly wrong and should either fire your crew or cut your losses on this engine. It should take you 2 months maximum,worse case scenario-anything beyond this is purely terrible code or incompetent programmers.
Omg can you start lissen?
Oleg and the guys in his team ain't the once making the console titled IL2 Birds of Prey, they've nothing to do with it really. Their working hard and main focus is BoB SoW
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  #52  
Old 06-07-2008, 11:44 PM
Theshark888 Theshark888 is offline
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Quote:
Originally Posted by virre89 View Post
Omg can you start lissen?
Oleg and the guys in his team ain't the once making the console titled IL2 Birds of Prey, they've nothing to do with it really. Their working hard and main focus is BoB SoW
Just like PF was supposed to be????????
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  #53  
Old 06-07-2008, 11:51 PM
virre89 virre89 is offline
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Im just sick of all the WHINING everywhere wtf is wrong with you people.
I for once is glad we got anything at all and words from the actual devs.

Keep on rocking OLEG but dang in 2009 i'll be at military service , hopefully release is 2010 or 2008 so i'll be there with ya guys .
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  #54  
Old 06-08-2008, 12:08 AM
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Flyby Flyby is offline
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Originally Posted by nearmiss View Post
Looking at the new aircraft in the BOB SOW updates I'd say a big message is being sent here:

Post WW2 stuff

The AD, P51, Mig15 = Korea

Korea = Very exciting.

Aircraft were still using guns in Korea at twice the speed of WW2 warbirds.
you know what I'm thinking about: Korean Air war rooms on Hyperlobby! At last!!!
Flyby out
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  #55  
Old 06-08-2008, 12:32 AM
96th_Nightshifter 96th_Nightshifter is offline
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Quote:
Originally Posted by Theshark888 View Post
Now it makes sense what has been taking SOW so long...this console project.

I can also say that it should not take 1 year to create an aircraft in SOW. If this is the case something is terribly wrong and should either fire your crew or cut your losses on this engine. It should take you 2 months maximum,worse case scenario-anything beyond this is purely terrible code or incompetent programmers.

Sorry to be a bit harsh, but I am a Project Manager by profession and comments like these are either fibs or disinformation.
Oleg's team is not working on the "console project" - I'm sure I read that somewhere really quite recently

Explain how exactly you would know how long it would take to create an aircraft in "Storm of War"? I'd really like to know since surely you must have made one for this brand new game engine before since you already know how long it takes.

Being a project manager is great and all but are you a project manager for this game?
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  #56  
Old 06-08-2008, 12:45 AM
IvanK IvanK is offline
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IceFire you said:

"Well ...we do have a Beaufighter Mark 21 which arrived in Pacific Fighters...which is a RAAF version with American engines "

Their is nothing American about the engines in the MK21 they are Bristol Hercules !

Perhaps you are confusing it with the RAAF version of the Beaufort that had pratts ?
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  #57  
Old 06-08-2008, 02:45 AM
leitmotiv leitmotiv is offline
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Originally Posted by ElAurens View Post


Such theatrics.

"Brain pithing stunner." LOL!!!!!!!!!!

The Med expansion will no doubt follow very quickly after the release of BoB. Can you imagine the howling if "Faith", "Hope", and "Charity", were not included for the defense of Malta?

No one on this, or any board has a clue about the actual scope of Storm of War. Why not save your acerbic commentary till after the release, when it might actually have a basis in fact?

Sometimes I wonder how old you guys actually are.
Unfortunately, not everybody is excited by the prospect of an AI Anson as you are (the Anson was a combat aircraft of, according to its hapless users, negative usefulness---a Hudson would have made more sense, but why have a Coastal Command aircraft at all?---the sim is not about hunting U-boats), and, whether the Glad is used later or not, it seems extremely ridiculous to lumber the project with an airplane which was absolutely irrelevant to the period in question. Had the design been devoted to the Norwegian Campaign, having a Glad would have been a good idea. For all the importance the Glad had to the Battle of Britain, it would have been far wiser to have had an airplane which did play a significant role, like the Hampden, or the Swordfish, which flew long-range mine-laying missions off German ports.

Last edited by leitmotiv; 06-08-2008 at 02:55 AM.
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  #58  
Old 06-08-2008, 03:01 AM
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ElAurens ElAurens is offline
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leitmotiv, with all respect, you, nor anyone else on these boards have the slightest clue about what is going on, about what we are going to get, and wether or not one aircraft model is slowing progress.

Not a freaking clue.

All I've seen here today is a lot of back seat driving by a bunch of geeks hiding behind a computer monitor who think they could do a better job.

Rubbish.

Until the sim is in your hands anything said here is mere speculation, or worse, blatant trolling.

When you start putting in 6 and 7 day weeks working on SOW then I'll give some creedence to your words.

But for now you are just another poster talking drivel.

Good night sir.
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  #59  
Old 06-08-2008, 03:15 AM
Skoshi Tiger Skoshi Tiger is offline
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Keep up the good work! It looks great. All the content will be welcome. There would be nothing worse than having a fantastic flight sim and having to put up with sterile skies with only a small list of planes.

And if you don't mind could you hold off release until about December 18th. Then I'll have about 6 weeks Holidays and will be able to send my children off to their Grandmothers house. Plan a trip for the wife and get into SOW!
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  #60  
Old 06-08-2008, 04:18 AM
ECV56_LeChuck ECV56_LeChuck is offline
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Whoa!! a lot of people talking "seated in the front of the computer".
Anyone here has programmed, modelling?
a Flight Simulator?
a complex simulation?
Has done a huge research for a complex project?
study physics for a FM?
study the shaders language?
done Object Oriented Programming?
know about Design Patterns??
done UML diagrams?
look at source code of another game, sim?
Put the hands over C++, OpenGL, DirectX?
do a network code?
do a modelling job (with Lod, UV mapping, RESEARCH, rigging, animations, etc, etc, etc, a lots of etc)?
hit the head once and once with things that don´t work as you expected?
tried all the above and more with the added problem of a probably low budget?
then you can talk. But in that moment you don´t want to talk, because in that moment you understand all the job behind the "mask" that you see when playing IL-2.

All the comments in this forum come from people that doesn´t know how difficult is to create a Flight Simulation.
That´s always the problem with the forums, people talk without knowledge.

Oleg and company: Thanks for this way of communication, not all the companies came into a forum and talk with us. And I understand why the team doesn´t come too often. Reading some of the posts here take the energy away. Greetins from Argentina (Saludos de Argentina!)

Edit: Sorry for my english, trying the best to write in a correct way.

Last edited by ECV56_LeChuck; 06-08-2008 at 04:21 AM. Reason: Another apologie for my poor english
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