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#51
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Oleg and the guys in his team ain't the once making the console titled IL2 Birds of Prey, they've nothing to do with it really. Their working hard and main focus is BoB SoW |
#52
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Just like PF was supposed to be????????
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#53
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Im just sick of all the WHINING everywhere wtf is wrong with you people.
I for once is glad we got anything at all and words from the actual devs. Keep on rocking OLEG but dang in 2009 i'll be at military service ![]() ![]() |
#54
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![]() Flyby out
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the warrior creed: crap happens to the other guy! |
#55
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![]() Explain how exactly you would know how long it would take to create an aircraft in "Storm of War"? I'd really like to know since surely you must have made one for this brand new game engine before since you already know how long it takes. Being a project manager is great and all but are you a project manager for this game? |
#56
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IceFire you said:
"Well ...we do have a Beaufighter Mark 21 which arrived in Pacific Fighters...which is a RAAF version with American engines " Their is nothing American about the engines in the MK21 they are Bristol Hercules ! Perhaps you are confusing it with the RAAF version of the Beaufort that had pratts ? |
#57
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Last edited by leitmotiv; 06-08-2008 at 02:55 AM. |
#58
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leitmotiv, with all respect, you, nor anyone else on these boards have the slightest clue about what is going on, about what we are going to get, and wether or not one aircraft model is slowing progress.
Not a freaking clue. All I've seen here today is a lot of back seat driving by a bunch of geeks hiding behind a computer monitor who think they could do a better job. Rubbish. Until the sim is in your hands anything said here is mere speculation, or worse, blatant trolling. When you start putting in 6 and 7 day weeks working on SOW then I'll give some creedence to your words. But for now you are just another poster talking drivel. Good night sir.
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#59
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Keep up the good work! It looks great. All the content will be welcome. There would be nothing worse than having a fantastic flight sim and having to put up with sterile skies with only a small list of planes.
And if you don't mind could you hold off release until about December 18th. Then I'll have about 6 weeks Holidays and will be able to send my children off to their Grandmothers house. Plan a trip for the wife and get into SOW! ![]() |
#60
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Whoa!! a lot of people talking "seated in the front of the computer".
Anyone here has programmed, modelling? a Flight Simulator? a complex simulation? Has done a huge research for a complex project? study physics for a FM? study the shaders language? done Object Oriented Programming? know about Design Patterns?? done UML diagrams? look at source code of another game, sim? Put the hands over C++, OpenGL, DirectX? do a network code? do a modelling job (with Lod, UV mapping, RESEARCH, rigging, animations, etc, etc, etc, a lots of etc)? hit the head once and once with things that don´t work as you expected? tried all the above and more with the added problem of a probably low budget? then you can talk. But in that moment you don´t want to talk, because in that moment you understand all the job behind the "mask" that you see when playing IL-2. All the comments in this forum come from people that doesn´t know how difficult is to create a Flight Simulation. That´s always the problem with the forums, people talk without knowledge. Oleg and company: Thanks for this way of communication, not all the companies came into a forum and talk with us. And I understand why the team doesn´t come too often. Reading some of the posts here take the energy away. Greetins from Argentina (Saludos de Argentina!) Edit: Sorry for my english, trying the best to write in a correct way. Last edited by ECV56_LeChuck; 06-08-2008 at 04:21 AM. Reason: Another apologie for my poor english |
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