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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 05-08-2012, 11:11 AM
Ataros Ataros is offline
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One of former Il-2 FM developers who left the team before release mentioned at sukhoi.ru that original iL-2 and CloD aircrafts were over-stabilized in the Yaw axis with all negative circumstances. That was an old known issue to him but hard to correct. Maybe the team is addressing this issue now. I hope more IRL pilots can comment. I spent only 20 hours in Yak-52 very long time ago and IL-2 FM seemed OK to me even back then.
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Old 05-08-2012, 11:30 AM
Sternjaeger II Sternjaeger II is offline
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I think it's a matter of how you set up your joystick sensitivity.

in RL piloting you tend to hold the stick with just two fingers really and be really docile on controls in general. The sensitivity and effectiveness of controls is peculiar to each plane, but I think the main mistake many do when using sims is forgetting that the input necessary to control your aircraft are minimal in most occasions.
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Old 05-08-2012, 11:54 AM
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JG52Krupi JG52Krupi is offline
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Quote:
Originally Posted by Sternjaeger II View Post
I think it's a matter of how you set up your joystick sensitivity.

in RL piloting you tend to hold the stick with just two fingers really and be really docile on controls in general. The sensitivity and effectiveness of controls is peculiar to each plane, but I think the main mistake many do when using sims is forgetting that the input necessary to control your aircraft are minimal in most occasions.
Interestingly I read the opposite for the 109 in that it required a lot of force (obviously at high speed) to fully deploy the ailerons! Is this true?
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Old 05-08-2012, 11:56 AM
Sternjaeger II Sternjaeger II is offline
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Interestingly I read the opposite for the 109 in that it required a lot of force (obviously at high speed) to fully move the ailerons! Is this true?
well yes, you have a big lever for a reason, because at high speed it is necessary to apply a lot of force on high-performance-no-servo planes. I was referring to normal flying, because I've seen a lot of people yanking their joysticks left and right like desperate, when all it needs is a light touch.
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Old 05-08-2012, 12:01 PM
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Suppose that's one of the many limits of being a desktop flier

You could make a joystick that got heavier relative to in game speed and alt but it would be quite hard
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Old 05-08-2012, 12:16 PM
pupo162 pupo162 is offline
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Quote:
Originally Posted by JG52Krupi View Post
Suppose that's one of the many limits of being a desktop flier

You could make a joystick that got heavier relative to in game speed and alt but it would be quite hard
well it was to my great surprise i found out COD + g940 does that.

its priceless.

it goes from deadstick on ground to you really ahve to make a hell of a force at 600 km/h.
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Old 05-08-2012, 12:51 PM
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Originally Posted by pupo162 View Post
well it was to my great surprise i found out COD + g940 does that.

its priceless.

it goes from deadstick on ground to you really ahve to make a hell of a force at 600 km/h.
Same goes to MS sidewinder ffb2. I would not fly anymore without ffb.
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Old 05-08-2012, 12:58 PM
Seyou Seyou is offline
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Originally Posted by pupo162 View Post
well it was to my great surprise i found out COD + g940 does that.

its priceless.

it goes from deadstick on ground to you really ahve to make a hell of a force at 600 km/h.
+1 agree,G940 doing great
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Old 05-08-2012, 08:56 PM
janpitor janpitor is offline
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Quote:
Originally Posted by pupo162 View Post
well it was to my great surprise i found out COD + g940 does that.

its priceless.

it goes from deadstick on ground to you really ahve to make a hell of a force at 600 km/h.
Hi, could you please post your settings? I have G940 and it is too hard through whole speed range or too light, but I can´t make it be limb at stall speed and full force at Vne.

Thanks
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Old 05-08-2012, 03:53 PM
Sternjaeger II Sternjaeger II is offline
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Quote:
Originally Posted by JG52Krupi View Post
Suppose that's one of the many limits of being a desktop flier

You could make a joystick that got heavier relative to in game speed and alt but it would be quite hard
I tinkered for some time with the idea of making a long stick and proper rudder pedals, but never got around to do it. It dramatically affects stability, and you can be way more accurate with controls.
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