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-   -   new flight models-realistic? (http://forum.fulqrumpublishing.com/showthread.php?t=31879)

David198502 05-08-2012 10:01 AM

new flight models-realistic?
 
hey guys!
apart from more regular launcher crashes, i also experienced some other changes.
contacts seem to be spotted easier now, and maintaining visual on a tommy seems easier as well.thats a good thing.

and then there are the flight models.im a 109driver only, but read that this change seem to affect the other planes as well.
rudder input seems to be more sensitive and more important now.ailerons and elevator input feels more "sluggish" now, and the plane needs more time to react on given input.its harder to aim now and harder to recover from a stall.

now im no RL pilot(yet), so before i judge this change, i would like to hear the opinions from guys who know the real thing.is this a step into the right direction and more realistic now?

PS:this is not a question about historical performance of the differnent planes

pupo162 05-08-2012 10:58 AM

i've never flown a 109 spitie but ive flown a chipmunk, who fles ocsniderably slower. i was amazed how sensitive the rudder was. pretty much what we have now in CLOD.

yet this was a 150mph plane at top speed. nothing like what a spitfire. so i would expect less sensitive rudders.

David198502 05-08-2012 10:59 AM

thx for the answer pupo...keep your answers coming RL pilots!

pupo162 05-08-2012 11:02 AM

oh, and regarding slugish aileron and elevator. well, it feels a lot more like the chipmunk too. the way the nose bounces up and down as you aplie aileron without compensating with elevator is just what i experienced.

well, the difference is now i dont get an hand slap on the helmet from the instructor when i forget to level nose during rolls :grin:

David198502 05-08-2012 11:06 AM

:) nice

so your impression is, that after the patch its more close to your RL flying experience?

Ataros 05-08-2012 11:11 AM

One of former Il-2 FM developers who left the team before release mentioned at sukhoi.ru that original iL-2 and CloD aircrafts were over-stabilized in the Yaw axis with all negative circumstances. That was an old known issue to him but hard to correct. Maybe the team is addressing this issue now. I hope more IRL pilots can comment. I spent only 20 hours in Yak-52 very long time ago and IL-2 FM seemed OK to me even back then.

Sternjaeger II 05-08-2012 11:30 AM

I think it's a matter of how you set up your joystick sensitivity.

in RL piloting you tend to hold the stick with just two fingers really and be really docile on controls in general. The sensitivity and effectiveness of controls is peculiar to each plane, but I think the main mistake many do when using sims is forgetting that the input necessary to control your aircraft are minimal in most occasions.

bongodriver 05-08-2012 11:33 AM

in theory I should be able to give feedback on the Tiger Moth FM as I have a fair bit of experience on type,I do think the basic elements are accurate but the difference between the desktop experience and RL is massive for obvious reasons, yes the aircraft flies at accurate speeds for given power/attitudes and the basic systems and instruments are well represented.

Tiger Moth does not have self start (needs groundcrew to prop swing)

the engine sound is just not right.

the ground handling is not accurate, tigers are quite manouverable on the ground, I find in game it has the turning circle of a cruise liner which is accurate only if your tiger moth has found it's way onto a hard surface where the tail skid does not find traction in the ground

the ailerons are not modelled correctly, at full deflection the down going aileron should come back to the neutral position.

the side to side wallowing during taxi is slightly over done, the tiger wasn't so wobbly on the ground.

the instructor/student seating is the wrong way round, in military service even the ab-initio student would have taken the back seat from the start, some people who have had air experience flights in tigers get confused by this because in modern times the instructor/pilot sits in the back.

there are other elements of a sim that will never catch the true experience for obvious reasons.

all in all though as a real life pilot I find the 'feeling of flight' well represented in the sim, the flight dynamics as a whole are in tune with my expectations and the modelling of technology of the era feels quite good according to my own experience with vintage aircraft.

JG52Krupi 05-08-2012 11:54 AM

Quote:

Originally Posted by Sternjaeger II (Post 421824)
I think it's a matter of how you set up your joystick sensitivity.

in RL piloting you tend to hold the stick with just two fingers really and be really docile on controls in general. The sensitivity and effectiveness of controls is peculiar to each plane, but I think the main mistake many do when using sims is forgetting that the input necessary to control your aircraft are minimal in most occasions.

Interestingly I read the opposite for the 109 in that it required a lot of force (obviously at high speed) to fully deploy the ailerons! Is this true?

Sternjaeger II 05-08-2012 11:54 AM

Quote:

Originally Posted by bongodriver (Post 421826)
in theory I should be able to give feedback on the Tiger Moth FM as I have a fair bit of experience on type,I do think the basic elements are accurate but the difference between the desktop experience and RL is massive for obvious reasons, yes the aircraft flies at accurate speeds for given power/attitudes and the basic systems and instruments are well represented.

same here. And I agree with Bongo.

Quote:

Tiger Moth does not have self start (needs groundcrew to prop swing)
I think some Canadian late versions had a starter motor, but I'm not 100% sure. Whichever the case, the RAF only had manual prop swing.
Quote:

the engine sound is just not right.
yes, and I'm not too sure about the exhaust being accurate either, the ones I flew with had all a 4 in one exhaust.
Quote:

the ground handling is not accurate, tigers are quite manouverable on the ground, I find in game it has the turning circle of a cruise liner which is accurate only if your tiger moth has found it's way onto a hard surface where the tail skid does not find traction in the ground
I agree on this as well, but then again I only have experience with versions mounting a tailwheel as opposed to the tailskid.
Quote:

the ailerons are not modelled correctly, at full deflection the down going aileron should come back to the neutral position.
Yep, one of the defining feature of the Tiggie.

Quote:

the side to side wallowing during taxi is slightly over done, the tiger wasn't so wobbly on the ground.
I guess it depends on what grass you're taxing on, I had quite wobbly taxiing normally ;)

Quote:

the instructor/student seating is the wrong way round, in military service even the ab-initio student would have taken the back seat from the start, some people who have had air experience flights in tigers get confused by this because in modern times the instructor/pilot sits in the back.
can't tell on this one, but I'll trust Bongo on it.
When flying solo though you seat on the back, so it makes sense to be trained on the position you'd fly solo in.
Quote:

there are other elements of a sim that will never catch the true experience for obvious reasons.

all in all though as a real life pilot I find the 'feeling of flight' well represented in the sim, the flight dynamics as a whole are in tune with my expectations and the modelling of technology of the era feels quite good according to my own experience with vintage aircraft.
very very true: the chilling sensation of open cockpits above all! ;)


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