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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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Thread Tools | Display Modes |
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#1
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![]() Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. |
#2
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well yes, you have a big lever for a reason, because at high speed it is necessary to apply a lot of force on high-performance-no-servo planes. I was referring to normal flying, because I've seen a lot of people yanking their joysticks left and right like desperate, when all it needs is a light touch.
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#3
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Suppose that's one of the many limits of being a desktop flier
![]() You could make a joystick that got heavier relative to in game speed and alt but it would be quite hard ![]()
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![]() Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. |
#4
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its priceless. it goes from deadstick on ground to you really ahve to make a hell of a force at 600 km/h. |
#5
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Same goes to MS sidewinder ffb2. I would not fly anymore without ffb.
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Asus P8P67-M Core I7 2600k Asus HD6970 2GB G-DDR 5 8GB 1600mhz DDR 3 Win7 Pro64 Ms FFB 2 |
#6
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#7
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That's very interesting, but I think I will stick with my modded centre stick warthog, it kicks ass
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![]() Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. |
#8
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what's this mod about, mate?
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#9
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#10
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I'am not a pilot, but i used to fly with a friend so i'll talk from passenger/co-pilot stand point.
For me the infamous haze is actually pretty good, skies are most of the time very poor in video games, you often feel trapped in a box, moving the sky with the stick, while here you have this feeling of distance and openness - the "i wanna go there!" factor. this peculiar need to cover distances, when your above, which is all about aviation. (FSX had it but not many others). Regarding the lightning/sun, first this is one of the best feature of cod (with DM, imo). it adds a lot of immersion but it tends to be a bit to sharp, it could be the case when your flying above the clouds, high up in a perfect sky, but i'd like something more diffuse and less bright above the channel even if the sky seems to be blue. The dynamical weather was one of the main clod's new features, since the game was axed i'am still wondering how far it can go. my 1c. Last edited by jibo; 05-09-2012 at 01:28 AM. |
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