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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 05-08-2012, 11:54 AM
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JG52Krupi JG52Krupi is offline
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Originally Posted by Sternjaeger II View Post
I think it's a matter of how you set up your joystick sensitivity.

in RL piloting you tend to hold the stick with just two fingers really and be really docile on controls in general. The sensitivity and effectiveness of controls is peculiar to each plane, but I think the main mistake many do when using sims is forgetting that the input necessary to control your aircraft are minimal in most occasions.
Interestingly I read the opposite for the 109 in that it required a lot of force (obviously at high speed) to fully deploy the ailerons! Is this true?
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Old 05-08-2012, 11:56 AM
Sternjaeger II Sternjaeger II is offline
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Interestingly I read the opposite for the 109 in that it required a lot of force (obviously at high speed) to fully move the ailerons! Is this true?
well yes, you have a big lever for a reason, because at high speed it is necessary to apply a lot of force on high-performance-no-servo planes. I was referring to normal flying, because I've seen a lot of people yanking their joysticks left and right like desperate, when all it needs is a light touch.
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Old 05-08-2012, 12:01 PM
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Suppose that's one of the many limits of being a desktop flier

You could make a joystick that got heavier relative to in game speed and alt but it would be quite hard
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Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
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Old 05-08-2012, 12:16 PM
pupo162 pupo162 is offline
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Suppose that's one of the many limits of being a desktop flier

You could make a joystick that got heavier relative to in game speed and alt but it would be quite hard
well it was to my great surprise i found out COD + g940 does that.

its priceless.

it goes from deadstick on ground to you really ahve to make a hell of a force at 600 km/h.
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Old 05-08-2012, 12:51 PM
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well it was to my great surprise i found out COD + g940 does that.

its priceless.

it goes from deadstick on ground to you really ahve to make a hell of a force at 600 km/h.
Same goes to MS sidewinder ffb2. I would not fly anymore without ffb.
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Old 05-08-2012, 12:58 PM
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well it was to my great surprise i found out COD + g940 does that.

its priceless.

it goes from deadstick on ground to you really ahve to make a hell of a force at 600 km/h.
+1 agree,G940 doing great
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Old 05-08-2012, 01:06 PM
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That's very interesting, but I think I will stick with my modded centre stick warthog, it kicks ass
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Quote:
Originally Posted by SiThSpAwN View Post
Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL.
CASE: Thermaltake LEVEL 10.
INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4.
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Old 05-08-2012, 01:54 PM
adonys adonys is offline
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Originally Posted by JG52Krupi View Post
That's very interesting, but I think I will stick with my modded centre stick warthog, it kicks ass
what's this mod about, mate?
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Old 05-08-2012, 08:56 PM
janpitor janpitor is offline
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Quote:
Originally Posted by pupo162 View Post
well it was to my great surprise i found out COD + g940 does that.

its priceless.

it goes from deadstick on ground to you really ahve to make a hell of a force at 600 km/h.
Hi, could you please post your settings? I have G940 and it is too hard through whole speed range or too light, but I can´t make it be limb at stall speed and full force at Vne.

Thanks
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Old 05-09-2012, 01:15 AM
jibo jibo is offline
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I'am not a pilot, but i used to fly with a friend so i'll talk from passenger/co-pilot stand point.
For me the infamous haze is actually pretty good, skies are most of the time very poor in video games, you often feel trapped in a box, moving the sky with the stick, while here you have this feeling of distance and openness - the "i wanna go there!" factor. this peculiar need to cover distances, when your above, which is all about aviation. (FSX had it but not many others).

Regarding the lightning/sun, first this is one of the best feature of cod (with DM, imo).
it adds a lot of immersion but it tends to be a bit to sharp, it could be the case when your flying above the clouds, high up in a perfect sky, but i'd like something more diffuse and less bright above the channel even if the sky seems to be blue.

The dynamical weather was one of the main clod's new features, since the game was axed
i'am still wondering how far it can go.

my 1c.

Last edited by jibo; 05-09-2012 at 01:28 AM.
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