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#11
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If this is an easy fix, and the developers want a big, inviting tent to get as many new users as possible, why don't they just adjust their own slider thingies and fix the "stunt pilots on acid and Red Bull" problem???
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#12
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Quick missions can be edited, saved to Single missions and then flown from Single Missions or from FMB itself (file menu).
As for the bugs with barrel rolls and other please report them in bugtracker with a video illustration. It seems to me Luthier did not understand which issues with AI were meant because they paid attention to other AI issues recently which they were fixing. I do not think Luthier flies Quick Missions. I think high Advanced Flying skills must be included into the game to represent exceptionally experienced aces. It is mission designers' task to set its level according to a mission. Maybe they were set incorrectly for QMB or set very high on purpose to prevent players from getting bored with AI in several months of everyday flying. If you think it is not correct, report it please. |
#13
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Thanks!...to be honest I always just set them to average, I will definitely try this.
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#14
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guys look at this thread if you haven't seen it, helps alot,
http://simhq.com/forum/ubbthreads.ph...ml#Post3543201 |
#15
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#16
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The Bf 109 has a faster roll rate than the Spit but .... the AI can keep the roll rate even when flying Bf 110, bombers and even damaged bombers. And the AI pilots can achieve higher roll rate than human controlled planes. That's what is ridiculous. Obviously the AI uses a different FM (and DM) than what is available to us. I'd love to see AI pilots obey some basic physics laws.
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#17
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Dumb the 110 pilots advanced flying down to 4 and that wont happen...
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#18
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Thanks for the answer. I'd like to see the AI to use the same FM and DM as we do tho. Dumbing a different parameter to compensate is kinda a dirty trick.
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#19
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Had a lot of fun actually with 2 reworked quick missions with extra aircraft and tweaked AI. There really is a lot of variation available in AI pilot behaviour - I can see why Luthier could make that statement about them liking what is there already. (In the long-term they do need to address the issue of higher settings on the Advanced Flying slider causing the wild F16 rolls, but for now this works, and allows some of the quality underneath to come through) It's a little infuriating though to wait for more than a year before finding a very simple answer to one of the things that was really putting me off the game. Highlights the poor (appalling?) state of documentation atm. I would encourage anyone who is interested to check out the links and info in this thread and get familiar with the fmb. I had done a lot of my own missions in old il-2 so it was fairly easy. Thanks again. It's proving a good week for the game - the new nVidia beta has helped, this tweak sorts another issue and soon the patch...oh yes!
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i5-2500K @3.3GHz / 8GB Corsair Vengeance DDR3-1600 / Asus P8P67 / GTX-260 (216) / WD 500GB Samsung 22" 1680x1050 / Win7 64 Home Premium CH Combat Stick / CH Pro Throttle / Simped Rudder Pedals Last edited by kendo65; 04-14-2012 at 07:46 AM. |
#20
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Yes smink1701, i am an offline player too and i have made the same experience when i was chasing Blenheims in my 109.
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