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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-13-2012, 07:56 PM
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addman addman is offline
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Originally Posted by GraveyardJimmy View Post
I think he is referring to how it acts in offline not in quick missions. In quick missions it is bugged and they dont engage. If you have a proper dogfight using AI sliders in FMB or a mission and it decides to engage it is far better.

They need to fix the AI deciding to ignore you and continue on the waypoint pathing but that is a different issue to how the AI behaves in actual fights (when it works) I think.
Yup, that's the case. You gotta tweak the a.i the way you want it, don't use the presets. I'm gonna go ahead and refer you guys to the following very informative thread: http://simhq.com/forum/ubbthreads.ph...ml#Post3543201
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Old 04-13-2012, 08:10 PM
smink1701 smink1701 is offline
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Thanks guys. I'm not that sophisticated or tech savvy so when I have 15 minutes to play CloD (which I haven’t done for the last six months), I am not online or building my own missions...just QMB "Axis Advantage" stuff. This is where I'm seeing the nutty AI.
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Old 04-13-2012, 08:22 PM
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Originally Posted by smink1701 View Post
Thanks guys. I'm not that sophisticated or tech savvy so when I have 15 minutes to play CloD (which I haven’t done for the last six months), I am not online or building my own missions...just QMB "Axis Advantage" stuff. This is where I'm seeing the nutty AI.
Sorry to hear that Smink1701 because in the quick missions the a.i are using the presets, that's why you are having a crappy experience. Think I read somewhere that you can edit the quick mission files...maybe someone else could help out with that. I create my own missions so I customize the a.i myself. It's not so difficult, try to learn the FMB basics and you can create all sorts of nice missions. Here's the link to the FMB for "dummies" guide:

http://simhq.com/forum/ubbthreads.ph...ml#Post3423371

and here are a few snaps from a series of missions I'm building, starring the Corpo Aereo Italiano:





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Old 04-13-2012, 08:25 PM
Seeker Seeker is offline
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.I get the ridiculous barrel roll rubbish as well-
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Old 04-13-2012, 08:50 PM
smink1701 smink1701 is offline
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Thanks Addman.
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Old 04-13-2012, 08:53 PM
5./JG27.Farber 5./JG27.Farber is offline
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Ive been doing quite a bit of mission making lately. Impretty sure its down to the ... button next to skill. The slider marked advanced flying is the culprit. Tone them down but dont be afraid to give them max basic flying skill.

Ive not extensively tested this but thats my experience.

S!



Theres a nice little description if you hold the cursor of each one. Vision is how far they can see which is effected by awareness, and as long as they are not on radio silence, they will report enemy aircraft via the HUD/radar/radio man voice.

For example I find the AI bombers best when you set these sliders in a C shape.

Last edited by 5./JG27.Farber; 04-15-2012 at 06:57 PM.
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Old 04-13-2012, 08:59 PM
mxmadman mxmadman is offline
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I experience the same phenomenon as well. The barrel rolls is the most annoying in my opinion, since an AI 109 has a faster roll rate than a player in a Spitfire.
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Old 04-13-2012, 09:27 PM
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Quote:
Originally Posted by 5./JG27.Farber View Post
Ive been doing quite a bit of mission making lately. Impretty sure its down to the ... button next to skill. The slider marked advanced flying is the culprit. Tone them down but dont be afraid to give them max basic flying skill.

Ive not extensively tested this but thats my experience.

S!



Theres a nice little description if you hold the cursor of each one. Vision is how much they notice which is effected by awareness, and as long as they are not on radio silence, they will report enemy aircraft via the HUD/radar/radio man voice.

For example I find the AI bombers best when you set these sliders in a C shape.

Thanks!...to be honest I always just set them to average, I will definitely try this.
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Old 04-14-2012, 06:42 AM
kendo65 kendo65 is offline
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Quote:
Originally Posted by addman View Post
Yup, that's the case. You gotta tweak the a.i the way you want it, don't use the presets. I'm gonna go ahead and refer you guys to the following very informative thread: http://simhq.com/forum/ubbthreads.ph...ml#Post3543201
READ IT ALL
Quote:
Originally Posted by 5./JG27.Farber View Post
Ive been doing quite a bit of mission making lately. Impretty sure its down to the ... button next to skill. The slider marked advanced flying is the culprit. Tone them down but dont be afraid to give them max basic flying skill.

Ive not extensively tested this but thats my experience.
Thanks Addman and JG27.Farber, I fired up the fmb last night and I can confirm that these tweaks work.

Had a lot of fun actually with 2 reworked quick missions with extra aircraft and tweaked AI. There really is a lot of variation available in AI pilot behaviour - I can see why Luthier could make that statement about them liking what is there already. (In the long-term they do need to address the issue of higher settings on the Advanced Flying slider causing the wild F16 rolls, but for now this works, and allows some of the quality underneath to come through)

It's a little infuriating though to wait for more than a year before finding a very simple answer to one of the things that was really putting me off the game. Highlights the poor (appalling?) state of documentation atm.

I would encourage anyone who is interested to check out the links and info in this thread and get familiar with the fmb. I had done a lot of my own missions in old il-2 so it was fairly easy.

Thanks again.

It's proving a good week for the game - the new nVidia beta has helped, this tweak sorts another issue and soon the patch...oh yes!
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Last edited by kendo65; 04-14-2012 at 07:46 AM.
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Old 04-14-2012, 07:55 AM
LcSummers LcSummers is offline
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Yes smink1701, i am an offline player too and i have made the same experience when i was chasing Blenheims in my 109.
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