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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Ok...I'm thrilled with the prospect of getting this patch. THRILLED. And I am not wining or finding fault before even giving the updated game a try. But Luthier's comment on the offline AI gave me pause. I'm a 100 percent SP/offline player. When I fly a mission, get on the enemy's six and fire a burst, the plane starts to spastically waggle its wings, goes into multiple diving spins, turns upside down and recovers about 20 feet over the water. All these maneuvers are not only unrealistic but impossible. Are others seeing this? I'm wondering if something is wrong with my install. If this is the norm than I can't imagine Luthier stating that he likes the offline AI. I know this subject has been covered ad nauseam but if you're seeing what I am at least I'll know it's not just my computer.
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#2
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I think he is referring to how it acts in offline not in quick missions. In quick missions it is bugged and they dont engage. If you have a proper dogfight using AI sliders in FMB or a mission and it decides to engage it is far better.
They need to fix the AI deciding to ignore you and continue on the waypoint pathing but that is a different issue to how the AI behaves in actual fights (when it works) I think. |
#3
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I'm with you... I hate how they just buzz off alot, and also how they do those 'Right said Fred' spins like on a catwalk
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#4
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![]() Quote:
READ IT ALL
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#5
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Thanks guys. I'm not that sophisticated or tech savvy so when I have 15 minutes to play CloD (which I haven’t done for the last six months), I am not online or building my own missions...just QMB "Axis Advantage" stuff. This is where I'm seeing the nutty AI.
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#6
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![]() Quote:
http://simhq.com/forum/ubbthreads.ph...ml#Post3423371 and here are a few snaps from a series of missions I'm building, starring the Corpo Aereo Italiano:
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#7
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.I get the ridiculous barrel roll rubbish as well-
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#8
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Thanks Addman.
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#9
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Ive been doing quite a bit of mission making lately. Impretty sure its down to the ... button next to skill. The slider marked advanced flying is the culprit. Tone them down but dont be afraid to give them max basic flying skill.
Ive not extensively tested this but thats my experience. S! ![]() Theres a nice little description if you hold the cursor of each one. Vision is how far they can see which is effected by awareness, and as long as they are not on radio silence, they will report enemy aircraft via the HUD/radar/radio man voice. For example I find the AI bombers best when you set these sliders in a C shape. Last edited by 5./JG27.Farber; 04-15-2012 at 06:57 PM. |
#10
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I experience the same phenomenon as well. The barrel rolls is the most annoying in my opinion, since an AI 109 has a faster roll rate than a player in a Spitfire.
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