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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-06-2012, 10:19 PM
Sutts Sutts is offline
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Originally Posted by furbs View Post
We have no idea what or if anything is being fixed after the "performance" patch.

Can I remind you what Luthier told us after the previous patch:

"And here’s where we are in terms of plans. We obviously remain hard at work on the series. We will continue to improve the game up until the eventual release of its sequel.

Our main priorities now are:

1. Physics and FM. This means plane behavior in the air, brand new landing gear model on the ground, collision modeling including tree collision (if performance allows), and improved vehicle physics.
2. AI. Currently working on everyone’s favorite controls flutter and AI wingman behavior. Also working on improving radio comms, getting your crew to be more verbose on the intercom, and lots of other changes. Coupled with #1, this should give us quite a dramatic change in how air combat looks and feels.
3. Performance. We are in final stages of testing a thorough overhaul of the game’s graphic engine. It won’t look any different but it will be much more streamlined. It’s too early to say what the FPS increase will be in the final version, but it shouldn’t be less than 50%.
4. Sound. The sound in the v15950 is considered a beta. We will continue to improve existing sound, and to add new ones to the aircraft and to the world around them.
5. SDK. As promised earlier, still planning to release a map-making SDK in the near future. More details will be released when we are ready for them.

I won’t put an ETA on any specific feature at this point. We will go through the same general process as before: internal testing first, then open external testing, and then finally the release. Generally, releases should follow at about the same pace as they have with the current patch."


That pretty well tells us what is being worked on doesn't it? Sounds to me like a planned series of patches right up until the sequel is released. No mention of having to wait for the sequel for further updates.

Following the list of improvements being worked on, Luthier tells us how the improvements will be released. He wouldn't talk about open external testing if all this stuff was being saved for the sequel would he?
Notice also how he used the plural - "releases". Big clue there.

Last edited by Sutts; 04-06-2012 at 10:24 PM.
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  #2  
Old 04-06-2012, 10:42 PM
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SlipBall SlipBall is offline
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Quote:
Originally Posted by Sutts View Post
Can I remind you what Luthier told us after the previous patch:

"And here’s where we are in terms of plans. We obviously remain hard at work on the series. We will continue to improve the game up until the eventual release of its sequel.

Our main priorities now are:

1. Physics and FM. This means plane behavior in the air, brand new landing gear model on the ground, collision modeling including tree collision (if performance allows), and improved vehicle physics.
2. AI. Currently working on everyone’s favorite controls flutter and AI wingman behavior. Also working on improving radio comms, getting your crew to be more verbose on the intercom, and lots of other changes. Coupled with #1, this should give us quite a dramatic change in how air combat looks and feels.
3. Performance. We are in final stages of testing a thorough overhaul of the game’s graphic engine. It won’t look any different but it will be much more streamlined. It’s too early to say what the FPS increase will be in the final version, but it shouldn’t be less than 50%.
4. Sound. The sound in the v15950 is considered a beta. We will continue to improve existing sound, and to add new ones to the aircraft and to the world around them.
5. SDK. As promised earlier, still planning to release a map-making SDK in the near future. More details will be released when we are ready for them.

I won’t put an ETA on any specific feature at this point. We will go through the same general process as before: internal testing first, then open external testing, and then finally the release. Generally, releases should follow at about the same pace as they have with the current patch."


That pretty well tells us what is being worked on doesn't it? Sounds to me like a planned series of patches right up until the sequel is released. No mention of having to wait for the sequel for further updates.

Following the list of improvements being worked on, Luthier tells us how the improvements will be released. He wouldn't talk about open external testing if all this stuff was being saved for the sequel would he?
Notice also how he used the plural - "releases". Big clue there.

Still, that was a long time ago Oct...I look forward to the Fri update to hear what's new with Clod. Some news on AI or comms would be welcomed, no matter how small.
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Last edited by SlipBall; 04-06-2012 at 10:50 PM.
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  #3  
Old 04-06-2012, 10:46 PM
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GF_Mastiff GF_Mastiff is offline
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they must be very close to this patch if there working this weekend.
Wish 1C team good luck this weekend and "get'er done"
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  #4  
Old 04-06-2012, 10:47 PM
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Sometimes i wish the moderators of the 777 forum would take over here for a time.
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  #5  
Old 04-06-2012, 10:59 PM
Heinz Laube Heinz Laube is offline
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are the buildings in the village destructible and can burning, if i drop my full bomb load in the village? or they made of steel or kevlar instead of wood?

looks like we should fight on deck now, to enjoy all the nice details
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  #6  
Old 04-06-2012, 11:04 PM
335th_GRAthos 335th_GRAthos is offline
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An unexpected update, thanks for that and for the good news that the patch is coming asap!

~S~
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  #7  
Old 04-06-2012, 11:12 PM
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6BL Bird-Dog 6BL Bird-Dog is offline
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Default Just a reminder

This work has been done and will be implemented once the GFX patch has been tested fully.
17-02-12 Quote from Black Six
Not only are we fine-tuning plane performance, we’re making some very deep changes to the underlying core of our physics code.
We are completely rewriting collision and landing gear, while also making other elements of the flight model more complete and precise. Control surface behavior and reaction has been significantly improved. Refined transverse velocity calculations in relation to aircraft performance. Made it possible to calculate different transverse velocity at different points along the wing. Improved pylon and loadout FM calculations. Added many new features to allow FM calculation needed in future sequels. Many of these changes have also entailed completely rewriting existing code.
And this is by no means a complete list!

We will probably get detailed info when the relevant patches are released . It seems a bit pointless to give any further detail now as any work done on the beta gfx patch after its release may mean going over what is ready to go in the patch after that.

Last edited by 6BL Bird-Dog; 04-06-2012 at 11:19 PM.
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  #8  
Old 04-06-2012, 11:16 PM
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robtek robtek is offline
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Save your breath, bird dog, most people here only read and understand what is fitting their agenda.
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  #9  
Old 04-07-2012, 08:23 AM
Insuber Insuber is offline
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Quote:
Originally Posted by 6BL Bird-Dog View Post
This work has been done and will be implemented once the GFX patch has been tested fully.
17-02-12 Quote from Black Six
Not only are we fine-tuning plane performance, we’re making some very deep changes to the underlying core of our physics code.
We are completely rewriting collision and landing gear, while also making other elements of the flight model more complete and precise. Control surface behavior and reaction has been significantly improved. Refined transverse velocity calculations in relation to aircraft performance. Made it possible to calculate different transverse velocity at different points along the wing. Improved pylon and loadout FM calculations. Added many new features to allow FM calculation needed in future sequels. Many of these changes have also entailed completely rewriting existing code.
And this is by no means a complete list!

We will probably get detailed info when the relevant patches are released . It seems a bit pointless to give any further detail now as any work done on the beta gfx patch after its release may mean going over what is ready to go in the patch after that.
Impressive - of all that stuff I just retained what is fitting into my agenda!

Jokes apart, many people here are just eager to see some facts re. the hot issues, after 6 months of words. Only a good series of patches fixing the aching bugs will reestablish the social peace here. And some encouragement to the MG Team doesn't hurt, IMO. So - best luck Ilya and team, all our hopes are with you!

Yesterday we flew RoF in Syndicate with some squad mates, and we were all pleasantly impressed by its quality, graphics, sensation of flight. WWI is not really our cup of tea, unfortunately.
Long way to go, dear Luthier.

Cheers!
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  #10  
Old 04-06-2012, 11:23 PM
5./JG27.Farber 5./JG27.Farber is offline
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Quote:
Originally Posted by GF_Mastiff View Post
they must be very close to this patch if there working this weekend.
Wish 1C team good luck this weekend and "get'er done"
Thats what I was thinking.
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