Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #71  
Old 04-06-2012, 09:17 PM
6BL Bird-Dog's Avatar
6BL Bird-Dog 6BL Bird-Dog is offline
Approved Member
 
Join Date: Feb 2008
Posts: 209
Default

Hi Black Six thanks for the update.
Sounds like the particle problem is a real pain in the butt ,thanks to those working the weekend to sort this.
I remember from earlier updates a patch for the GFX would be released for testing first ,this was to be done to avoid burying any GFX issues with other work.
Once confirmed ok another would be released with all the work that has been done already by other team members on FM,MB etc etc.
You have said before there are some team members whose areas of speciality are not related to the bugs etc in CLod so are working on BoM.
I thought to mention this as newer members to the forum might not be aware of these posts.
The detail in the screenies for BoM look quite impressive,perhaps they could put some hedgerows in CLoD
Reply With Quote
  #72  
Old 04-06-2012, 09:18 PM
Volksieg Volksieg is offline
Approved Member
 
Join Date: Jan 2012
Location: Berkshire UK
Posts: 348
Default

Quote:
Originally Posted by Hood View Post

Yes this is a stuck record but it's also a complaint. I trust the developers to get it right, but by god they haven't a clue about PR.
You may be right there. Perhaps they don't have a clue about PR but, let's all be totally honest with ourselves for a minute here..... we all play a WW2 simulator. They develop a WW2 simulator.... I may be wrong but, according to my calculations, that makes them bigger nerds than we all are!

And you expect social skills???
Reply With Quote
  #73  
Old 04-06-2012, 09:45 PM
kendo65 kendo65 is offline
Approved Member
 
Join Date: May 2008
Posts: 908
Default

Quote:
Originally Posted by RickRuski View Post
I like the Russian villages screens but I have a question that I would like explained by the developers. The buildings in the villages look very good but why do the buildings in the other screens look like there has been an earth quake and are about to fall over??. Check the windows and wall aliagnments in the screen shots.
It's another flightsim first - they've modelled the Russian earthquake of September 1941. The shots show the before and after...
__________________
i5-2500K @3.3GHz / 8GB Corsair Vengeance DDR3-1600 / Asus P8P67 / GTX-260 (216) / WD 500GB
Samsung 22" 1680x1050 / Win7 64 Home Premium
CH Combat Stick / CH Pro Throttle / Simped Rudder Pedals
Reply With Quote
  #74  
Old 04-06-2012, 09:48 PM
Hood Hood is offline
Approved Member
 
Join Date: Jan 2008
Posts: 318
Default

Quote:
Originally Posted by taildraggernut View Post
What's the difference from when we were being shown COD (storm of war) screenshots through it's 6 years development and being shown screens of the 'sequel'?

nobody appart from the most avid conspiracists have used the phrase "wait for BoM it'll fix everything", while the rest of us have grasped the basic fact that COD is being patched.
Partially patched. Please get it right.
Reply With Quote
  #75  
Old 04-06-2012, 09:58 PM
taildraggernut taildraggernut is offline
Approved Member
 
Join Date: Mar 2012
Posts: 334
Default

Quote:
Originally Posted by Hood View Post
Partially patched. Please get it right.
Partially patched? what do you mean? as far as I understand the game is getting a series of patches to bring us the 'fixed' version we all hoped for, what is partial about that?
Reply With Quote
  #76  
Old 04-06-2012, 10:09 PM
Sutts Sutts is offline
Approved Member
 
Join Date: Jan 2010
Posts: 566
Default

Quote:
Originally Posted by Hood View Post
What on earth is the point of providing updates for a game that hasn't yet been officially announced? What, really, is the point? Why not just say nothing as that would be less insulting.

I can't wait until CLOD is fixed but if the cost is delay while BoM gets developed then the developers really don't understand some of those that want CLOD to work.

Hood
Because there are many of us who have faith in the team and the product and greatly look forward to its future development. So be a good sport and try not to spoil things for the rest of us please.

I'm afraid it's you, not the devs, who really doesn't understand. The patch is in progress and will be with us very soon. The devs want this thing fixed as badly as we do. They know future sales are dependent on the performance of the current product and since both CloD and sequel share the same engine, we will all benefit from the BoM work whether we buy the sequel or not.

Plenty to be cheerful about from my perspective.
Reply With Quote
  #77  
Old 04-06-2012, 10:09 PM
furbs's Avatar
furbs furbs is offline
Approved Member
 
Join Date: Apr 2008
Posts: 2,039
Default

We have no idea what or if anything is being fixed after the "performance" patch.
__________________
Furbs, Tree and Falstaff...The COD killers...
Reply With Quote
  #78  
Old 04-06-2012, 10:14 PM
BH_woodstock BH_woodstock is offline
Approved Member
 
Join Date: Feb 2010
Location: atm in catskill state park
Posts: 227
Default

Quote:
Originally Posted by ElAurens View Post
The rendering of the trees into the distance was very convincing.

Thanks!!!
I noticed the tree's too.It is one of the details I always look @ 1st on any game i play for some reason.

AMD dual core 5400+
6gb ram
GTX460se
Win 7 ultimate
microsoft SWFF2 joystick
trackir
Reply With Quote
  #79  
Old 04-06-2012, 10:17 PM
taildraggernut taildraggernut is offline
Approved Member
 
Join Date: Mar 2012
Posts: 334
Default

Some of us have an 'idea', presumably after the 'performance' patch they will work on the remaining bugs, which is pretty much what they have said.

see post below for the evidence I was looking for

Last edited by taildraggernut; 04-06-2012 at 10:22 PM.
Reply With Quote
  #80  
Old 04-06-2012, 10:19 PM
Sutts Sutts is offline
Approved Member
 
Join Date: Jan 2010
Posts: 566
Default

Quote:
Originally Posted by furbs View Post
We have no idea what or if anything is being fixed after the "performance" patch.

Can I remind you what Luthier told us after the previous patch:

"And here’s where we are in terms of plans. We obviously remain hard at work on the series. We will continue to improve the game up until the eventual release of its sequel.

Our main priorities now are:

1. Physics and FM. This means plane behavior in the air, brand new landing gear model on the ground, collision modeling including tree collision (if performance allows), and improved vehicle physics.
2. AI. Currently working on everyone’s favorite controls flutter and AI wingman behavior. Also working on improving radio comms, getting your crew to be more verbose on the intercom, and lots of other changes. Coupled with #1, this should give us quite a dramatic change in how air combat looks and feels.
3. Performance. We are in final stages of testing a thorough overhaul of the game’s graphic engine. It won’t look any different but it will be much more streamlined. It’s too early to say what the FPS increase will be in the final version, but it shouldn’t be less than 50%.
4. Sound. The sound in the v15950 is considered a beta. We will continue to improve existing sound, and to add new ones to the aircraft and to the world around them.
5. SDK. As promised earlier, still planning to release a map-making SDK in the near future. More details will be released when we are ready for them.

I won’t put an ETA on any specific feature at this point. We will go through the same general process as before: internal testing first, then open external testing, and then finally the release. Generally, releases should follow at about the same pace as they have with the current patch."


That pretty well tells us what is being worked on doesn't it? Sounds to me like a planned series of patches right up until the sequel is released. No mention of having to wait for the sequel for further updates.

Following the list of improvements being worked on, Luthier tells us how the improvements will be released. He wouldn't talk about open external testing if all this stuff was being saved for the sequel would he?
Notice also how he used the plural - "releases". Big clue there.

Last edited by Sutts; 04-06-2012 at 10:24 PM.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:22 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.