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#71
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Hi Black Six thanks for the update.
Sounds like the particle problem is a real pain in the butt ,thanks to those working the weekend to sort this. I remember from earlier updates a patch for the GFX would be released for testing first ,this was to be done to avoid burying any GFX issues with other work. Once confirmed ok another would be released with all the work that has been done already by other team members on FM,MB etc etc. You have said before there are some team members whose areas of speciality are not related to the bugs etc in CLod so are working on BoM. I thought to mention this as newer members to the forum might not be aware of these posts. The detail in the screenies for BoM look quite impressive,perhaps they could put some hedgerows in CLoD ![]() |
#72
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#73
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#74
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#75
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Partially patched? what do you mean? as far as I understand the game is getting a series of patches to bring us the 'fixed' version we all hoped for, what is partial about that?
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#76
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I'm afraid it's you, not the devs, who really doesn't understand. The patch is in progress and will be with us very soon. The devs want this thing fixed as badly as we do. They know future sales are dependent on the performance of the current product and since both CloD and sequel share the same engine, we will all benefit from the BoM work whether we buy the sequel or not. Plenty to be cheerful about from my perspective. |
#77
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We have no idea what or if anything is being fixed after the "performance" patch.
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Furbs, Tree and Falstaff...The COD killers... ![]() |
#78
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AMD dual core 5400+ 6gb ram GTX460se Win 7 ultimate microsoft SWFF2 joystick trackir |
#79
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Some of us have an 'idea', presumably after the 'performance' patch they will work on the remaining bugs, which is pretty much what they have said.
see post below for the evidence I was looking for Last edited by taildraggernut; 04-06-2012 at 10:22 PM. |
#80
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Can I remind you what Luthier told us after the previous patch: "And here’s where we are in terms of plans. We obviously remain hard at work on the series. We will continue to improve the game up until the eventual release of its sequel. Our main priorities now are: 1. Physics and FM. This means plane behavior in the air, brand new landing gear model on the ground, collision modeling including tree collision (if performance allows), and improved vehicle physics. 2. AI. Currently working on everyone’s favorite controls flutter and AI wingman behavior. Also working on improving radio comms, getting your crew to be more verbose on the intercom, and lots of other changes. Coupled with #1, this should give us quite a dramatic change in how air combat looks and feels. 3. Performance. We are in final stages of testing a thorough overhaul of the game’s graphic engine. It won’t look any different but it will be much more streamlined. It’s too early to say what the FPS increase will be in the final version, but it shouldn’t be less than 50%. 4. Sound. The sound in the v15950 is considered a beta. We will continue to improve existing sound, and to add new ones to the aircraft and to the world around them. 5. SDK. As promised earlier, still planning to release a map-making SDK in the near future. More details will be released when we are ready for them. I won’t put an ETA on any specific feature at this point. We will go through the same general process as before: internal testing first, then open external testing, and then finally the release. Generally, releases should follow at about the same pace as they have with the current patch." That pretty well tells us what is being worked on doesn't it? Sounds to me like a planned series of patches right up until the sequel is released. No mention of having to wait for the sequel for further updates. Following the list of improvements being worked on, Luthier tells us how the improvements will be released. He wouldn't talk about open external testing if all this stuff was being saved for the sequel would he? Notice also how he used the plural - "releases". Big clue there. Last edited by Sutts; 04-06-2012 at 10:24 PM. |
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