Quote:
Originally Posted by Stefem
Why? to have a flat surface tessellated? bump mapping does not alter geometry
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Off course when I said tessellate it mean given it some geometry, this is not Crysis 2
And if the mesh is a bit animated better, I mean that it is not a huge task because you dont need rely on textures displacement correction techniques
It could be a fast way to obtain a good detail and release it prior to the final approach, that its
Tessellate +
Bump-mapping +
texture displacement, explained here :
http://www.nvidia.com/object/tessellation.html