Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > Pilot's Lounge

Pilot's Lounge Members meetup

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #20  
Old 04-04-2012, 04:51 PM
Buchon Buchon is offline
Approved Member
 
Join Date: Apr 2011
Posts: 437
Default

Quote:
Originally Posted by Stefem View Post
Why? to have a flat surface tessellated? bump mapping does not alter geometry
Off course when I said tessellate it mean given it some geometry, this is not Crysis 2

And if the mesh is a bit animated better, I mean that it is not a huge task because you dont need rely on textures displacement correction techniques


It could be a fast way to obtain a good detail and release it prior to the final approach, that its Tessellate + Bump-mapping + texture displacement, explained here :

http://www.nvidia.com/object/tessellation.html

Last edited by Buchon; 04-04-2012 at 05:00 PM.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:24 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.