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#1
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S!
EVE is one of my favorites, already for over 6 years. But what is concerning me is the "push of nVidia" in this title too. This means that we get the "The Way AMD is to Be Shafted" aka TWAT logo and a piece of code disabling certain features when a non-nV card is detected. Now they offer nV cards for in-game currency so what else. Otherwise the presentation was interesting, but I have my doubts how the servers will cope and in fleet battles eye candy = lag fest and low FPS. Anyway interesting..wish I could have been at the Fanfest.. |
#2
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That looks simply amazing
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#3
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I recently got back into eve, I am a low sp character (only 7 million) but I am looking to join a corp once I have my logistic skills up to speed, do you know a good corp for newer players.
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#4
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S!
Krupi, I would check EVE Online forums under Allaince/Corp Recruitment section. I think our corp has a minimum of 10-15mill SP to join, DAB. |
#5
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Well, Eve Online have a lot of objects to tessellate, I bet there tons of different asteroids, it is a mmorpg with alot of ships and objects ... but CLOD is different.
You can obtain a huge visual impact just bump mapping the water and then tessellate it, not a huge task here. The main problem is tessellating planes and objects, and it´s the texture displacement caused by the tessellation, explained here : http://developer.amd.com/archive/gpu...s/default.aspx It will mess panel lines for example, but there tech to fix this. A recently AMD demo (Leo) showed Ptex and PRT Technology that is nothing but texture displacement correction by hardware, explained here : http://developer.amd.com/samples/dem...TimeDemos.aspx It was used to correct the texture of the face, shirt and the ears for example, all in real time. So there still room for hope ![]() |
#6
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Yes it looks promising. Unless of course Nvidia only decides to make more of those million vertice concrete barriers again like in Crysis 2, in which case it's pointless.
http://techreport.com/articles.x/21404/2 |
#7
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![]() I like specially his use in the flat window frames more than in concrete barriers : ![]() ![]() The use of tessellation in Crysis 2 deserve his own thread ![]() |
#8
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#9
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No, they are not, but you have heard of nVidia´s "The way it´s meant to be played" program, of course. This program is and has been under suspicion of intentionally optimizing the graphics code to the point, that ATi/AMD GPUs are next to completely useless. Of course, this hasn´t been the case so far and it will never be the case, think of the outrage in the gaming community if something like this would become apparent.
Instead what they can do, is giving nVidia GPUs just a little edge over their competitors. ATi/AMD of course has a similar program, i just can´t remember the name and it is not as agressively advertised as nVidias program. It´s just a regular day at the office. And for the water being rendered throughout the scene: Had the author of the article taken a look at the CryEditor, he might know the reason for the water popping up everywhere, where there is a coastline. CryEngine1 and 2 were focussed around the Rendering of tropic islands, instead of manually placing watermeshes everywhere, creating a waterlayer and displaying it throughout the level is much, much easier. My guess is that the CryEngine 3 still shares that code with its predecessor. |
#10
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So nvidia physx or amd ptex
![]() Hopefully they will come to some sort of arrangement and the technology will become available to all... Yeah I know wishful thinking ![]()
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