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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 03-31-2012, 02:13 PM
Insuber Insuber is offline
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Originally Posted by Robo. View Post
Negative - I fly at high alt very often and I am able to see contacts very low below with no problem. I find the contact recognition in CloD quite amazing as often, yoo only see what is a glass reflection and even at long distance, you can see if it's RAF camouflage or a 109.

Very often I can observe dogfights on the sea level while I am flying at 17-20k. It takes a while to get used to it, it certainly is different (and better) than 1946 but once you adapt, I'd say the depiction of distance and depth is very good in this sim.

Regarding coordination on ATAG - I disagree strongly, but it very much depends when and with whom you're flying I guess.
Re. the contact recognition, which resolution are you using? At 1920x1200 I can't spot contacts from medium distance, and I often experience the disappearance of planes when approaching at certain angles.

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Old 03-31-2012, 07:30 PM
Flanker35M Flanker35M is offline
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S!

Same here, great difficulties seeing contacts at 1920x1080. Another strange thing in the game are ground targets. For example on ATAG I could see where the tank formations etc. were BEFORE the higher resolution terrain is drawn. The stick out like black dots on the ground. And this is from any altitude, not tied to distance.
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Old 04-01-2012, 08:52 AM
Insuber Insuber is offline
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Originally Posted by Flanker35M View Post
S!

Same here, great difficulties seeing contacts at 1920x1080. Another strange thing in the game are ground targets. For example on ATAG I could see where the tank formations etc. were BEFORE the higher resolution terrain is drawn. The stick out like black dots on the ground. And this is from any altitude, not tied to distance.
Add that flak guns can be seen *through* the terrain as black dots ...
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