![]() |
#101
|
||||
|
||||
![]() Quote:
Any plane not meeting the tolerances was sent back for refurbishing. I believe the procedure became more lax in 1945, though. I also believe that the allies had something similar.
__________________
Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
#102
|
||||
|
||||
![]() Quote:
Very often I can observe dogfights on the sea level while I am flying at 17-20k. It takes a while to get used to it, it certainly is different (and better) than 1946 but once you adapt, I'd say the depiction of distance and depth is very good in this sim. Regarding coordination on ATAG - I disagree strongly, but it very much depends when and with whom you're flying I guess.
__________________
Bobika. |
#103
|
||||
|
||||
![]() Quote:
![]()
__________________
Bobika. |
#104
|
|||
|
|||
![]() Quote:
Ins |
#105
|
|||
|
|||
![]() Quote:
As it stands right now, flying even two Blue bombers together will cause someone's launcher to crash long before they make it to target. Once we get the patch you'll see human piloted Ju-88 and He-111 formations of 4 or more all the time. |
#106
|
|||
|
|||
![]()
S!
Same here, great difficulties seeing contacts at 1920x1080. Another strange thing in the game are ground targets. For example on ATAG I could see where the tank formations etc. were BEFORE the higher resolution terrain is drawn. The stick out like black dots on the ground. And this is from any altitude, not tied to distance. |
#107
|
||||
|
||||
![]() Quote:
__________________
Pilot #1 (9:40 hours flying time, 3/0/1 Fighters, 7/2/0 Bombers). RIP No.401 Squadron Forum ![]() ![]() ![]() Using ReconNZ's Pilot Log Book |
#108
|
||||
|
||||
![]()
I am using native res of 1680*1020 on a ''22 screen, all settings maxed up except for texture size on 'high'. I often watch dogfights on the deck and I am not bothered to dive in as it's too low. I was also struggling to see the contacts when I switched to CloD from Il-2 Sturmovik but somehow I got used to how the game works and I appreciate how they modelled this important side of the sim. Often you only see flick of the canopy shine in the sun. Even at rather great distance, you can see the black spinner of a RAF fighter or the yellow nose or the two engines of a 110. Cool feature imho. Flying at the French coast, I can see the 109 climbing feet wet as a distinctive dot while I am cruising at 15-20k as I said. If there is a dogfight down below, I can see dots clearly and the turning one are RAF, climbing ones are 109s. I also appreciate that you're not able to see tracers from like 250miles sway.
Coming closer though, I also experience what Insuber is describing and LODS are a bit weird at certain angles. Same for what Flanker35 says - ground targets or map markers visible from miles away. Other thing I find cool is how the light is breaking through the glass and how the glass of various thickness reflects and changes light, e.g. looking at a 109 through the armoured windshield and voila - the enemy is hard to see against the sea (I am diving on him obviously) and / or through the whitish propeller disc if I have the sun behind me. I need to steer away so he's in my small window otherwise I can barely see him in certail light conditions. This seems extremely realistic and I like it very much.
__________________
Bobika. |
#109
|
|||
|
|||
![]() Quote:
|
#110
|
|||
|
|||
![]() Quote:
But "dots" aren't visible against ground in my 26" monitor, 1920x1200, from 3000 m. Cheers, Insuber |
![]() |
|
|