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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#181
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Again, as others have already stated (those that use the FMB) it's not hard to make the transition and most would find it easier. If you were serious about what you are actually saying you would post suggestions on how to make it easier in a thread designed just for that. So why haven't you posted a suggestion in that thread yet? You seem pretty adamant about wanting it to be easier. Yet you haven't given one suggestion for doing so? |
#182
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My suggestion would be to actually put some thought into the interface, and create some documentation to aid people. I'm not going to write a 13 page document on how the devs could do this. They know (I hope) how they could make the process easier, and if they don't, they should look to other games that have done similar things and try and do that.
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#183
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Im still at a loss here, are some saying we shouldn't ask for a better GUI to handle COOPs?
You seem to say its ok to want to play them but not ok to ask for a better way to handle them? Lots of people want a easier, friendlier GUI that would make CLOD more popular, so why are some people so against that?
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Furbs, Tree and Falstaff...The COD killers... ![]() |
#184
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#185
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I think that this thread revealed that the devs did not leave out/forget about Coop's, they even supplied a mission dedicated to that. As far as I can see, anyone could be using Coop right now if they wanted to...FMB will be used by some to make more coop style missions, no doubt soon.
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 Last edited by SlipBall; 03-27-2012 at 11:36 AM. |
#186
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So from that point every comment made in here from them regarding CooP's is redundant imho. Also Any server that needs subscriptions/donations would/could worry their user count could be compromised by more interesting servers and CooP mission hosts detracting from their popularity. Were trying to move forwards by getting the CooP side of the interface usable, no ones asking to take anything away from the game, there are plenty of purposeful and obvious reasons for it to be implemented, I cant see any reason why it isn't, if CoD was CooP only and no DF interface I would be the same and want the DF side implemented because I don't hate Dogfight mode, its all part of the IL2 series that made it so popular. I wouldnt be here telling the DF guys to "suck it up" and move on its time to "evolve" or suggest everyones an idiot for not making missions that are full of scripts to "emulate" what you want, we need to address it sensibly. There's only so much we can do for CoD the rest is up to the 1C Team to get the sales going. ![]() IROTT . PS: edited protagonist to problem. Last edited by KG26_Alpha; 03-27-2012 at 02:31 PM. |
#187
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For clarity.
Please direct any further CooP interface discussion to the poll thread here : http://forum.1cpublishing.eu/showthread.php?t=28429 And leave this thread clear for the OP's original discussion. Thanks all. ![]() Last edited by KG26_Alpha; 03-27-2012 at 02:49 PM. |
#188
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Weak, Alpha. Really, I had thought you above such toddler tactics. If you don't have an argument you make up a consipracy?
![]() I have taken a little time to review the posts of Ilya and Oleg over the time and I think MG may have tried to listen to the main criticism concerning the online modes (before MDS came into being, that is): the inability to use moving AI objects on DF servers and the utter lack of flexibility (and therefor predictability) of Coop missions. One may argue that they have overshot the mark when they removed the requirement for "canned" mission files completely (hence the lack of the "old" Coop format). And I think most here agree that the GUI is not really intuitive and user-friendly and could use some work to remedy this issue. This - translated into generating a less cumbersome Coop GUI - is probably the only way since I really doubt they're going to redo their basic concept for missions (with their utter flexibility and the load of scripting that can be used to make them even more flexible and unpredictable) just to revive an old format that was criticized just as much as it was loved. Last edited by csThor; 03-27-2012 at 05:05 PM. |
#189
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Additionly If you are going to make statements like that please back it up with the evidence as otherwise your statement carries no validity and comes across more as someone trying to stirr things up ,which I am sure is not your motive ACE ![]() http://forum.1cpublishing.eu/showthread.php?t=28429 WHY not if it will draw more players from 1946 COOP`s to use the game. Cliffs of Dover is only the start of a new series of theaters under the new game engine so it make sense to request any changes now than later. The present setup does not provide the ease of use and the information that the old one used to for Coop users. This has absolutly nothing to do with the FMB ,Scripting,the present state of the FM,s,GFX,Bugs or any other issues or even how the missions have been built,this is solely the request of those who use Coops and build them in the iL2 series and would like this rectified eventualy as it was a lot more user freindly.It will not effect any other aspects of the game other than improve it for a prercentage of players. |
#190
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That is your choice.. to belive or not.. no skin off my back either way. I only asked because I don't recall exactly which poll it was, there were a rash of them that week.. But I am 99% sure it was a poll that furbs started, so you may want to ask him if you are truly interested
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
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