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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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Thread Tools | Display Modes |
#161
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![]() It's surely just a question of discipline to get your squadron to set up on the airfield instead of in a ready room? Maybe a couple flying a CAP while doing so? Those mannable AAA guns will be a godsend when they come right? Maybe the next stage will be that we get a real in game ready room where we can play the piano and gaze out of the window.
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i5 2500k - Asus P8P67Pro - Crucial M4 64GB - 8GB DDR3 - Geforce Ti 560 1GB - Xonar DG - W7 X64 SP1 |
#162
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Are you one of those types that belives if he says it enough it will become or at least be precived as true? PS to those who may be reading this, note Force10 did not provide a quote of anyone saying they don't want the old coop interface.. Why? Because the fact is no one has said that.. but for Force10 and others arguments to have any meaning they need to fool some people into thinking that is what some people are saying
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
#163
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Is that the poll where some members of this forum were banned for using multipul forum handles to vote more than once for the old style 1C coop?
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
#164
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+1
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
#165
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Cool, I didn't know that the game has a Coop mission plus the server set up...could someone edit that mission in FMB if they wanted to?
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#166
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However pure coop has some advantages that make it very attractive to many players. It is more organised for squad training and it is more competitive like an 8vs8 or 16vs16 duel. A planned duel with equal enemy can create a lot of adrenalin that makes this mode very addictive as a game mode. I think we should keep communicating a constructive and detailed message about the coop-mode GUI issue to luthier in patch and updates threads where he can actually see it. Please post explanations and links that Alpha provided above on the 1st pages of luthier's and B6's threads. On the other hand a ready-made and easy to use coop script by Banks is available for use now but no one is interested in flying coops with it because of CTD issue and lack of interest to the game. I think Banks even had to pause further development of it because no single squad was interested in testing it and providing feedback. Yes, we need GUI to attract new players but are users of this forum spoiled to the extent of not being able to press TAB - 4 - 123, etc. keys on keyboard instead of clicking LMB in GUI? I do not know, we will see when CTDs are fixed if any squad is ready to test the script/needs coops. |
#167
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Wow! I can sort of see where some people might be hesitant or against the use of steam. I can even barely see people being against "arcadish" play modes being an option, but the resistance to making the creation of missions easier is just beyond the scope of reason!
Really? You want this sim to stagnate because people should learn how to code or scour forums for posts to figure out how to make new missions? Why? Do you just want the entire online community to be comprised of you, and the same 12 other guys in an endless dogfight? It's like some sort of old-fashioned secret society club where you have to be the offspring of a current member to join. I'd say the IL-2 community beats out the Star Trek gaming community when it comes to downright hostility to new members and ideas. |
#168
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![]() Thanks to Banks. The script works with any user mission. No need to edit or even open the script. You can edit your mission of cause. Last edited by Ataros; 03-26-2012 at 11:57 PM. |
#169
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I wish people like yourself would quit saying you need to program something to make missions in this sim. Perhaps actually try to make a mission before spreading, again, false information. |
#170
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I just opened the game provided Coop mission in FMB, it's completely editable...so anyone wanting to make adjustments to it can, or even create a new one.
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
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