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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #161  
Old 03-26-2012, 11:19 PM
Dano Dano is offline
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Originally Posted by ATAG_Bliss View Post
You like COOPs for the reason I hate them. In COOPs you usually know where everyone is starting from (both teams) you know where the objective is / what to do. Because of this you don't have to worry about anything until you get to where you'd could possibly be time enough in the mission to have an enemy in your area.

I like dynamic, ever changing scenarios. I like to spawn in and not know where any enemies are at other than those on coms calling them out, such as how it would be in a real patrol. Not only do you have the objectives to protect/defend/destroy, you have the dynamic situation of an enemy being anywhere on the map at any time. If there was ever a situation that occurred in WWII where the Axis and the Allied forces both took off at the same time and met in the middle somewhere, I've yet to read about it. But in a COOP that's exactly what happens. Every starts exactly the same time. It's not my cup of tea just because you can usually figure out how things are going to happen because of it. I much more prefer the idk what's going on atmosphere where anything can happen at any time, at any place. It's much more dynamic. Sure it can be boring and it can also be brilliant, but I've never felt like I was part of something realistic in a COOP, unless it was a massive 100 player organized event - even then, you have a good idea of what's going to happen if your roles are assigned to you.
Exactly

It's surely just a question of discipline to get your squadron to set up on the airfield instead of in a ready room? Maybe a couple flying a CAP while doing so? Those mannable AAA guns will be a godsend when they come right?

Maybe the next stage will be that we get a real in game ready room where we can play the piano and gaze out of the window.
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  #162  
Old 03-26-2012, 11:20 PM
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Originally Posted by Force10 View Post
Whatever...If you guys refuse to believe a more user friendly GUI would be good for the game, then so be it.
Why do you keep repeating this lie?

Are you one of those types that belives if he says it enough it will become or at least be precived as true?

PS to those who may be reading this, note Force10 did not provide a quote of anyone saying they don't want the old coop interface..

Why?

Because the fact is no one has said that.. but for Force10 and others arguments to have any meaning they need to fool some people into thinking that is what some people are saying
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  #163  
Old 03-26-2012, 11:26 PM
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Originally Posted by 6BL Bird-Dog View Post
I have to agree with Alpha and Furbs about the need for a Coop Gui & the poll we had a while back showed that so did the majority voting .
Is that the poll where some members of this forum were banned for using multipul forum handles to vote more than once for the old style 1C coop?
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  #164  
Old 03-26-2012, 11:27 PM
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Originally Posted by 41Sqn_Banks View Post
It's not. Just use the script provided. You don't need to read or understand it, just as you didn't need to read or understand the java code of the old coop interface. Just load the provided lobby mission.
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  #165  
Old 03-26-2012, 11:34 PM
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SlipBall SlipBall is offline
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Originally Posted by 41Sqn_Banks View Post
It's not. Just use the script provided. You don't need to read or understand it, just as you didn't need to read or understand the java code of the old coop interface. Just load the provided lobby mission. Use the communication menu (tab + 4) to load the mission you want to use as a coop. Then the clients preselect a aircraft through the communication menu (tab + 4). Then the host starts the mission with the communication menu (tab + 4).


Cool, I didn't know that the game has a Coop mission plus the server set up...could someone edit that mission in FMB if they wanted to?
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  #166  
Old 03-26-2012, 11:39 PM
Ataros Ataros is offline
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Originally Posted by robtek View Post
What some people dont seem to understand is:

There are no Dogfight-Servers anymore!!! Nada! a thing of the past! gone with the wind!

There are only online-server for CoD, where everything happens as the mission designer wants it.

Keeping talking about "Coop" - and "Dogfight" -Servers gives the impression of being rooted in the past and to be unwilling to cope wth the new reality.

That is my opinion.
I prefer the new system where "coops" can be a part of a "dogfight" airspace because it is less predictable and more historical in this sense.

However pure coop has some advantages that make it very attractive to many players. It is more organised for squad training and it is more competitive like an 8vs8 or 16vs16 duel. A planned duel with equal enemy can create a lot of adrenalin that makes this mode very addictive as a game mode.

I think we should keep communicating a constructive and detailed message about the coop-mode GUI issue to luthier in patch and updates threads where he can actually see it. Please post explanations and links that Alpha provided above on the 1st pages of luthier's and B6's threads.

On the other hand a ready-made and easy to use coop script by Banks is available for use now but no one is interested in flying coops with it because of CTD issue and lack of interest to the game. I think Banks even had to pause further development of it because no single squad was interested in testing it and providing feedback. Yes, we need GUI to attract new players but are users of this forum spoiled to the extent of not being able to press TAB - 4 - 123, etc. keys on keyboard instead of clicking LMB in GUI? I do not know, we will see when CTDs are fixed if any squad is ready to test the script/needs coops.
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  #167  
Old 03-26-2012, 11:52 PM
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Wow! I can sort of see where some people might be hesitant or against the use of steam. I can even barely see people being against "arcadish" play modes being an option, but the resistance to making the creation of missions easier is just beyond the scope of reason!

Really? You want this sim to stagnate because people should learn how to code or scour forums for posts to figure out how to make new missions? Why? Do you just want the entire online community to be comprised of you, and the same 12 other guys in an endless dogfight? It's like some sort of old-fashioned secret society club where you have to be the offspring of a current member to join.

I'd say the IL-2 community beats out the Star Trek gaming community when it comes to downright hostility to new members and ideas.
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  #168  
Old 03-26-2012, 11:54 PM
Ataros Ataros is offline
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Originally Posted by SlipBall View Post
Cool, I didn't know that the game has a Coop mission plus the server set up...could someone edit that mission in FMB if they wanted to?
This script is probably the only thing in CloD that has a user-guide http://forum.1cpublishing.eu/showthread.php?t=28559
Thanks to Banks.

The script works with any user mission. No need to edit or even open the script. You can edit your mission of cause.

Last edited by Ataros; 03-26-2012 at 11:57 PM.
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  #169  
Old 03-26-2012, 11:56 PM
ATAG_Bliss ATAG_Bliss is offline
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Originally Posted by speculum jockey View Post
Wow! I can sort of see where some people might be hesitant or against the use of steam. I can even barely see people being against "arcadish" play modes being an option, but the resistance to making the creation of missions easier is just beyond the scope of reason!

Really? You want this sim to stagnate because people should learn how to code or scour forums for posts to figure out how to make new missions? Why? Do you just want the entire online community to be comprised of you, and the same 12 other guys in an endless dogfight? It's like some sort of old-fashioned secret society club where you have to be the offspring of a current member to join.

I'd say the IL-2 community beats out the Star Trek gaming community when it comes to downright hostility to new members and ideas.
Clearly you can't read very well. There isn't anything you can't do with the old IL2's FMB that you can't do with IL2COD's FMB without one single line of code. As someone that actually uses the FMB, the one for Cliffs is a whole bunch easier and makes much more sense than 46's FMB. All the coding ability is there for is to add to what's already there in the FMB.

I wish people like yourself would quit saying you need to program something to make missions in this sim. Perhaps actually try to make a mission before spreading, again, false information.
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  #170  
Old 03-27-2012, 12:02 AM
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I just opened the game provided Coop mission in FMB, it's completely editable...so anyone wanting to make adjustments to it can, or even create a new one.
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