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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #121  
Old 01-27-2012, 01:39 PM
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philip.ed philip.ed is offline
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Awesome update!

I got bored of the drivel and skipped from page 8 to this one. Have I missed anything?

Cheers Luther and B6 for taking the time to do this. Every Friday would be awesome, but don't you think bi-weekly updates would be so much more apt?

Just kidding
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Luthier: If not for your guys' criticism and incredibly high standards, we'd never have become what we are. Keep it up!

Source for the sceptical: http://forum.1cpublishing.eu/showpos...11&postcount=9
  #122  
Old 01-27-2012, 01:39 PM
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bongodriver bongodriver is offline
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Quote:
Originally Posted by J.Reb View Post
Hi Uther,

Sorry to trouble you with this, but I am tired of the veiled insults of Bewolf and bongodriver, I see them as unnecessary and unfounded. I would like to request

1. That you investigate me, any aliases, any posts of mine, and anything else you consider relevant to full disclosure of my standing as a good member. I shall assist in any way I can.

2. That assuming I get a clean bill of health, you will warn Bewolf and bongodriver that if they continue with the harrassment they are banned without further discussion.

Thanks,
J.Reb
Listen here matey, I made 1 single reply to a post questioning your legitimacy (and gave very valid observation) if you feel you have been getting alot of attention from me it must be from other post I make to your more familiar presence here......
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Last edited by bongodriver; 01-27-2012 at 01:43 PM.
  #123  
Old 01-27-2012, 01:40 PM
carguy_ carguy_ is offline
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Thanks! A great update.
It is good to hear on the progress and solving the bugs, but I already knew that. You guys just take your time. When the time comes, many of us will buy the new game, preferably another Collerctor`s Edition. I just hope you can come up with a way to keep the development going. As you wrote, it is much harder nowadays. A DLC concept IMO is a must here.

Oh and I forgot ye olde saying for good luck :
BlackSix YOU DA MAN!

Quote:
Originally Posted by Luthier View Post
For example, there are team members who are great at making 3D models of tanks. They can’t just switch over and make a cockpit one day. They’d need many months of retraining. And even more than that, a tank modeler can’t just come in one day and fix a memory leak in the network code. All he can really do is make great tank models regardless of what a network programmer or a map maker are doing.
Could you be more specific?

Last edited by carguy_; 01-27-2012 at 01:48 PM.
  #124  
Old 01-27-2012, 01:42 PM
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bongodriver bongodriver is offline
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Originally Posted by Abbeville-Boy View Post
Wrong! your problem is too many posts, non stop all the time
1300 post count not even one year with the franchise
you always see the need to chime in, going pm would be better for all of us
no school, no work = to much free time
So I get involved with the community here, outside of that you have no knowlege of my real situation, your post is quite frankly a very personal attack with no justification given that I have never exchanged any oppinions with you.
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  #125  
Old 01-27-2012, 01:44 PM
kalimba
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Quote:
Originally Posted by Ataros View Post
The link does not work any more but I have quotes from that thread here http://forum.1cpublishing.eu/showpos...postcount=1131

Jason says that all the malcontents and whiners did too much damage to their project. And I know that they moderate their forums much more strictly than 1C.
That is an interesting comment from Jason. So why so ''many'' malcontents and whiners if the '' others'' consider the game very satisfying ?
What defines the boundaries between unjustifed whining and unsatisfied customers ? Does it mean the game works well for 70 % of the clientele , and the other 30 % will never get it to work because of their plateform , CPUs and GPUs , wich 777 cannot control ? Do all developpers really beleive they can achieve a 100% working product for 100% of their customers ?
I dont think so. It would be then be normal to have quite e few very unhappy guys crying for injustice on the forums. They would get flamed, but if the product isnt working for them, can we just kik them off ?
And is the number of complain really representative of the success rate ?
Would it mean the game is NOT built for large audiences ?
Lets face it, those niche sims are very hard to build. The clientele is very demanding. This is reality.
So why a forum ? What is the purpose of a forum ? Who needs it ?
Wouldn't 1C be better off with a only read forum with updates with few comments from the developpers at this point ? THey dont need our feedback anymore...Even the positive ones. They certainly dont need the negative either.

Salute !
  #126  
Old 01-27-2012, 01:49 PM
planespotter planespotter is offline
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Nice clear update on the state of sim developing, thanks L! Personally i can't get excited about BoM (Russian planes? Moscow? Yawn...) but I will buy it for the game fixes and to support devs. Take your time guys. CoD works fine on my machine and I am really enjoying.
  #127  
Old 01-27-2012, 01:50 PM
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Bewolf Bewolf is offline
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Quote:
Originally Posted by kalimba View Post
That is an interesting comment from Jason. So why so ''many'' malcontents and whiners if the '' others'' consider the game very satisfying ?
What defines the boundaries between unjustifed whining and unsatisfied customers ? Does it mean the game works well for 70 % of the clientele , and the other 30 % will never get it to work because of their plateform , CPUs and GPUs , wich 777 cannot control ? Do all developpers really beleive they can achieve a 100% working product for 100% of their customers ?
I dont think so. It would be then be normal to have quite e few very unhappy guys crying for injustice on the forums. They would get flamed, but if the product isnt working for them, can we just kik them off ?
And is the number of complain really representative of the success rate ?
Would it mean the game is NOT built for large audiences ?
Lets face it, those niche sims are very hard to build. The clientele is very demanding. This is reality.
So why a forum ? What is the purpose of a forum ? Who needs it ?
Wouldn't 1C be better off with a only read forum with updates with few comments from the developpers at this point ? THey dont need our feedback anymore...Even the positive ones. They certainly dont need the negative either.

Salute !
Because there still is the idea of a working community going around, with people exchanging ideas and skins, tactics, finding squads and friends to fly with, instead of a place some individuals go in only to vent their real life furstrations though the proxy of this game and ruining it for everybody else because they consider themselves and their individual happyness the center of the universe.
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  #128  
Old 01-27-2012, 01:51 PM
Sternjaeger II Sternjaeger II is offline
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Quote:
Originally Posted by csThor View Post
Sternjaeger you grossly underestimate the amount of research neccessary to create a model as shown in the screenshots (with all the interior parts, wing ribs etc). For that stuff you need solid data and not just any cr@p a google search finds you. That stuff requires something better than a few thrown-together TGA schemes ... On top of that you need original manuals to study and understand the various systems of the type, manuals which often are either unavailable at all, only partially available or not available in the language you need them (remember the development team speaks native russian, not german or english). I remember Dietger and Jippo spent one and a half years only on collecting the necessary manuals to begin modelling the Ju 88 back in 1946. And, let's be honest, the 1946 Ju 88 is a much less sophisticated model than the CloD one.
well I provided materials and translations both to you guys for your expansions and Oleg for IL-2 and CloD, and all it takes is knowing what you're doing. People might have material but they're not necessarily competent on a subject.

It's down to the devt. team to choose the right collaborators, get them involved in the creation of a database (which is what I'm working on at the moment).
Other resources/drawings/manuals can be bought online, again the Internet is your friend.

If you can't find enough info on a specific plane, just put it away and concentrate on another project, simple.

I don't know whether Daidalos Team is a fulltime job or not, but again, I can tell you that there are ways to optimise production and make the best out of it, no matter how complicated it is.

I work and collaborate with the car manufacturing industry, universities and private businesses, reassessing procedures and standards for thousands of employees, I'm more than confident I would be capable of helping a small software house to reassess their work process. Considering my interest on the subject, I'm even ready to do it for free.

Last edited by Sternjaeger II; 01-27-2012 at 01:54 PM.
  #129  
Old 01-27-2012, 01:53 PM
Drum_tastic Drum_tastic is offline
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Quote:
Originally Posted by Ataros View Post
You and other complainers must have a different game version than this guy has. This is real online gameplay footage on ATAG server that proves that the game is in a playable condition with recent patches installed via Steam (unless you have a pirated version).
http://www.youtube.com/user/Semashko27/videos
If someone states the opposite please proved a proof as solid and evident as this one.

However I think the devs deserve criticism because they did not implement an issue tracking system yet as discussed here http://forum.1cpublishing.eu/showthread.php?t=24106
BlackSix, could you please ask Ilya if he can talk to 1cpublishing.eu admins to install such a system on this site and provide forum users rights to report and vote for bugs, issues and proposals there. Redmine and Bugzilla have voting capabilities and are free IIRC. This system will make life much easier for Ilya on the one hand and will prevent forgetting about not working features like COOPs on the other hand.

PS. Those who experience online launcher crash please try this solution http://forum.1cpublishing.eu/showpos...&postcount=124
Doubt I would have paid £50 for a pirated version mate, so maybe pay a little more attention to what you are reading.

Also my post wasn't a complaint - wake up!
  #130  
Old 01-27-2012, 01:55 PM
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Bewolf Bewolf is offline
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Quote:
Originally Posted by Sternjaeger II View Post
well I provided material both to you guys for your expansions and Oleg for IL-2 and CloD, and all it takes is knowing what you're doing. People might have material but they're not necessarily competent on a subject.

It's down to the devt. team to choose the right collaborators, get them involved in the creation of a database (which is what I'm working on at the moment).
Other resources/drawings/manuals can be bought online, again the Internet is your friend.

If you can't find enough info on a specific plane, just put it away and concentrate on another project, simple.

I don't know whether Daidalos Team is a fulltime job or not, but again, I can tell you that there are ways to optimise production and make the best out of it, no matter how complicated it is.

I work and collaborate with the car manufacturing industry, universities and private businesses, I'm more than confident I would be capable of helping a small software house to reassess their work process. Considering my interest on the subject, I'm even ready to do it for free.
Sounds cool, I remember the days in IL2 when people desperately looked for material, checked museums, private collectors, archieves to find blueprints of some of the more obscure planes but also for a lot of german mainstay airplanes (lots was destroyed in the last year of the war). An expert in this field who is much more competent then all others who laid their hands on this so far I am sure you will be welcomed with open arms.
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