![]() |
|
#1
|
|||
|
|||
![]() Quote:
Regards. Last edited by jg27_mc; 11-29-2011 at 12:12 AM. |
#2
|
||||
|
||||
![]() Quote:
![]() ![]() Insuber's observations are spot on and I am really curious what the new patch brings us regarding the FM adjustments.
__________________
Bobika. |
#3
|
|||
|
|||
![]()
IMO the biggest single change in the way we fly and fight will occur when superior VR goggle are marketed at a reasonable price. Air combat is above all a visual game, as it stands now you really have no choice but fight mono on mono most of the time.
Having real scale visuals and better peripherals will throw the battle in favor of those who bring a team over those who bring a few 'Aces'. Performance will drop a few notches to the new found team tactics. |
#4
|
|||
|
|||
![]() Quote:
The thing is related to CloD because the FMs seems to be a copy'n'paste of the 1946's one, at least looking at the ingame FM data. DM and CEM are totally another matter. As Insuber writes, there is still nothing about G-forces, structure damage and mostly the nonexistent torque... and this time I think they should also do something about the pilot's condition during combat. I'll always remember that the Tempest pilots were prohibited to stall/spin at less than 3km because that machine was a unforgiving flying brick. In 1946 I witnessed many times (both as tempest's pilot or his enemy) those planes going into high speed spins and autorecover without any conseguences for the pilot inside, of course at very low altitude. Look... this expedient has been used by many pilots (blue and red) to escape bounces and searching overshoots. This does have to change is you want to call this a "combat flight simulator". Are there few to none real tests? Use that little data for those related planes and translate it for the other models in a honest way. If you need ask for opinions from engineers... there are many of them here. Open a ****ing blog to get informations and start open discussion about that. There are so many experts here to help you! If they would release a FM SDK I'm sure that many here would lose their time to test and tweak the planes. More time helping the development = less time of whining on this board. Then as I said before, there should be also a simulated pilot's condition inside: fatigue, nausea and G force related waggles above all. But this is another step.
__________________
![]() A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria. Last edited by 6S.Manu; 11-29-2011 at 09:43 AM. |
#5
|
|||
|
|||
![]() Quote:
If you like to have a combat simulation with airplanes modeled like an xbox/PS game, please be my guest. If you were unable to understand the importance of my post regarding CloD and the comparative between the Spit and 109. look at the following quotes: Quote:
![]() Regards. PS: AFAIK most of 109's if not all (regarding the same period) should be able to out climb Spitfires like in RL. In a late war scenario, as modeled in 1946, only the K4 was able to out climb (in certain conditions) the Spitfire... I guess I didn't quite understood that particular point of view, unless you were thinking biased... Last edited by jg27_mc; 11-29-2011 at 02:43 PM. |
#6
|
||||
|
||||
![]() Quote:
![]() Quote:
![]() Quote:
I do remember though how they used to perform in 4.08 and never had any problem with them flying Blue (which was 60+ percent of the time). Very capable plane as it should be. Quote:
---------------------------- As for the actual topic - as it is, Bf 109 is certainly able to outclimb any Mk.I RAF fighter as it should. FM need some fine tuning, there is a patch coming out soon so why don't we simply wait, try it and THEN comment. You're coming here with your opinions from an different sim (which you don't fly anymore) and comment on stuff that has not even happened yet. Why? (that was my question) My recommendation to any orthodox blue or red pilots - try flying the other side for a month or two ![]()
__________________
Bobika. |
#7
|
|||
|
|||
![]()
My fear with the new patch is that luthier said they are looking into the fm of the spit but made no mention of the other planes. So probably we will get a spit 1 faster than the hurricane to make this right but the rest will stay where it is ...
|
#8
|
|||
|
|||
![]()
I'm not bothered since to me this game is still incomplete: but having a well modelled Spit is a great thing... one of the many steps they have to take.
__________________
![]() A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria. |
#9
|
|||
|
|||
![]() Quote:
![]() PS: (I should really be killing you instead of wasting my time here) ![]() |
#10
|
||||
|
||||
![]() Quote:
![]() ![]() Honestly, I hope the devs will keep improving the sim FM-wise - I believe the main FM problems are well known and documented and I am looking forward for the upcoming patches.
__________________
Bobika. |
![]() |
|
|