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#1
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I do remember though how they used to perform in 4.08 and never had any problem with them flying Blue (which was 60+ percent of the time). Very capable plane as it should be. Quote:
---------------------------- As for the actual topic - as it is, Bf 109 is certainly able to outclimb any Mk.I RAF fighter as it should. FM need some fine tuning, there is a patch coming out soon so why don't we simply wait, try it and THEN comment. You're coming here with your opinions from an different sim (which you don't fly anymore) and comment on stuff that has not even happened yet. Why? (that was my question) My recommendation to any orthodox blue or red pilots - try flying the other side for a month or two ![]()
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Bobika. |
#2
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My fear with the new patch is that luthier said they are looking into the fm of the spit but made no mention of the other planes. So probably we will get a spit 1 faster than the hurricane to make this right but the rest will stay where it is ...
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#3
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I'm not bothered since to me this game is still incomplete: but having a well modelled Spit is a great thing... one of the many steps they have to take.
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![]() A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria. |
#4
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@Ace: I agree that to some extend we will have to rely on some hypothesises wrt plane performance. However we should use any data that we can get imho - and be it just to calibrate the calculated data. |
#5
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I know that the dogfights will suffer from it... but since I've not CloD on my HD for me it's ok (as for majority of the pilots in my squad).
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![]() A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria. |
#6
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Actually in most cases we will have to rely on a calculated (what you call hypothesizes) value. Because truth be told, they did NOT test every variant of every plane in WWII.. Add to that the fact that most tests in WWII were limited to '2' (ROC, TOP SPEED per Altitude) sometimes '3' (ROC, TOP SPEED per Altitude, Time to Climb) performance tests. And a lot of those were lost during or since the war. As noted here, out of the hundreds upon thousands of plane types used during WWII we only have about '6' turn rate tests, and only at one altitude. Now consider 'other' factors people love to whine about.. say roll rates.. There was very little testing done on that during WWII.. So with that said MOST of the data used in WWII flight sims is of the 'calculated' type (what you call hypothesizes) Yes all six or so turn rate test should be used along with the half dozen or so roll rate tests I would call it more of a sanity check than a calibration All in all the turn rate and roll rate data is very limited, because they just didn't bother or think those values were worth testing. Where 'they' did find ROC and Top Speed per Altitude worth testing.. So that data is much easier to find, but, they didn't always re-test a plane when a variant of said plane came out. So, there is almost always going to be a calculation done, if not from scratch or to tweak existing data for a variant of the plane
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
#7
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#8
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![]() ![]() Honestly, I hope the devs will keep improving the sim FM-wise - I believe the main FM problems are well known and documented and I am looking forward for the upcoming patches.
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Bobika. |
#9
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#10
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so why couldn't they just let the physical model do it? give different parts of the plane weight, give the air weight, then let the physics engine do the work instead of giving the planes flying attributes absolute values... so there's no flight model at all...
since this game is really graphically intensive and hardly uses any CPU at all really... but i guess we still have a ways to go for that? i was just thinking that because it doesn't matter weather its a machine gun or a sack of potatos if they weigh the same, they'll effect the characteristics of the airplane very similarly... so that way you wouldn't need to know the flying characteristics of the plane, just the thrust, shape and weight distribution Last edited by AKA_Tenn; 11-30-2011 at 01:45 AM. |
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