Quote:
Originally Posted by engadin
That's it! A perfect way to forget the good ol' keyboard times. Just move your hand, kinect detects it, you see your virtual hand moving towards a button on the cockpit panel and click it. And even more, you could move the virtual stick and throttle by means of kinect. But, on the other hand, it would be, I am afraid, a lot more of effort involved in keeping both hands 'on the air' - moving the virtual controls - than when holding the 'real' ones.
On a second thought, there is always the chance to make two mock stick and throttle - wood or whatever - and fix them in the same place they hold in the virtual cockpit. Next step would be to fine tune kinect so it could recognize our hands on both controls, so when holding the 'real' controls we can see our ''virtual' hands holding the 'virtual' ones. Hey! there is a market niche for those of you, handymans, for producing the mock controls matching exactly in the real world with the position in the virtual space hold by the virtual ones, so that Kinect handles them when you actuate the real ones.
It's sad, nevertheless, to realize that those of us FFB addicts should have to say bye, bye to it then, IMHO. Can't have the best of both worlds!
And you add this to the Sony HMZ-T1 VR Headset with a head tracker like Track IR 5 - http://forum.1cpublishing.eu/showthread.php?t=28031 -, sky is the limit!.
Dreaming is free, anyway.
Engadin.
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Sorry to burst your bubble but how many times exactly did you look at your buttons and switches in your car to e.g. use your signal lights, turn on the lights, the horn, switch gears or turn up the volume? I never do that, ever.
It might seem like a solution at first but it's definately not working. I know this because I tried it already (with HMD) in the past and it was a pain in the butt.
I have a few ideas and tried a couple of things but what I ended up with was completely disconnected from real buttons and haptic controls in locations like the virtual ones in game.