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#1
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On a second thought, there is always the chance to make two mock stick and throttle - wood or whatever - and fix them in the same place they hold in the virtual cockpit. Next step would be to fine tune kinect so it could recognize our hands on both controls, so when holding the 'real' controls we can see our ''virtual' hands holding the 'virtual' ones. Hey! there is a market niche for those of you, handymans, for producing the mock controls matching exactly in the real world with the position in the virtual space hold by the virtual ones, so that Kinect handles them when you actuate the real ones. It's sad, nevertheless, to realize that those of us FFB addicts should have to say bye, bye to it then, IMHO. Can't have the best of both worlds! And you add this to the Sony HMZ-T1 VR Headset with a head tracker like Track IR 5 - http://forum.1cpublishing.eu/showthread.php?t=28031 -, sky is the limit!. Dreaming is free, anyway. Engadin. Last edited by engadin; 11-25-2011 at 07:44 AM. |
#2
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Kinect could obviously do head tracking as well...
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#3
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#4
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I'm not sure Kinect would big a big seller with the simulation crowd, assuming a developer even implements it into a game.
Track IR is more than adequate for motion sensing gaming fun. The Kinect, despite selling well, is struggling to find a core audience of hardcore gamers even on consoles, where they have games specifically designed for it. It remains to be seen if the Kinect can break out of the novelty market it find itself in. |
#5
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It just takes a bit of time. Games are quick to make but a real world item for daily use needs to undergo a more thorough development. |
#6
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It might seem like a solution at first but it's definately not working. I know this because I tried it already (with HMD) in the past and it was a pain in the butt. I have a few ideas and tried a couple of things but what I ended up with was completely disconnected from real buttons and haptic controls in locations like the virtual ones in game. |
#7
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#8
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I'm not saying it's not doable - I'm saying that it's only working in very specific cases (see post above) or in a different setup you describe. |
#9
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So the cockpit would not need to have any (working) instruments in it, and not need to look real, it would be only there for functionality, haptic feedback and dimensional feel. All the visuals would be purely virtual. Of course, this would require Kinect to be able to track arm/hands/finger(?) positions precisely enough, and the visual generator to show positions and movements in (experienced) real time. Plus, a lightweight high quality HMD with 1:1 headtracking (again, in experienced realtime). Would anyone with experience with Kinect and HMDs care to comment? MAC |
#10
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While it may be possible for some it definately out of the question for the average flyer. You'd literally need a half a house to fly all the planes from IL-2 1946 e.g. and then add all the oldtimers from RoF and modern jets and you get the idea why it'd be hard. If you fly one fav sim for years though it might be worth thinking about it. ![]() By the way, you'd need 2 kinect to be able to fully detect everything. It's under research and we'll see device that either have the full functionality in a few years for sure. Check the microsoft research on this. They have a lot coming for the age "after" touch. Few ideas here: just follow the trail. Right now I'd say it's doable but really hard work. I'd wait until kinect is refined or the next generation pops. |
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