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Controls threads Everything about controls in CoD

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  #1  
Old 11-23-2011, 11:42 AM
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Viking Viking is offline
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Default Kinect?

http://www.xbitlabs.com/news/multime...r_for_PCs.html

Is there anything for us simmers in that?
Been thinking to replace my TracIR1 with a new, latest. Should I wait ?

Viking
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  #2  
Old 11-23-2011, 11:53 AM
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I think kinect would be useful playing in a huge room, in front of a PC is useless
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Old 11-23-2011, 02:56 PM
TomcatViP TomcatViP is offline
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What do you mean ? That to play the next MS sim you wld hve to raise both your arm and run all across your living room making noise like tacatacatac Vriiiiissssh etc... ?
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Old 11-23-2011, 03:00 PM
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Quote:
Originally Posted by TomcatViP View Post
What do you mean ? That to play the next MS sim you wld hve to raise both your arm and run all across your living room making noise like tacatacatac Vriiiiissssh etc... ?
I hope not!

Because that is why I got into PC flight sims!

So I dont have to run around the living room making noises like tacatacatac Vriiiiissssh!!
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Old 11-23-2011, 04:12 PM
Troll2k Troll2k is offline
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I know it has been posted before but this is a poor man's track IR.

If you already have a webcam and do not have track IR it is worth a look.

http://facetracknoir.sourceforge.net/home/default.htm
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  #6  
Old 11-23-2011, 04:21 PM
Zappatime Zappatime is offline
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6dof head tracking thats glitch free would be the obviuos thing for simmers
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Old 11-23-2011, 04:35 PM
MD_Titus MD_Titus is offline
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clickable pit working with a kinect would be an interesting idea. maybe have some kind of wearable thumb button to "hold" a lever.
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  #8  
Old 11-24-2011, 09:00 AM
hiro hiro is offline
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look at the bright side,



g4m3 ON!
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  #9  
Old 11-24-2011, 12:35 PM
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engadin engadin is offline
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Quote:
Originally Posted by MD_Titus View Post
clickable pit working with a kinect would be an interesting idea. maybe have some kind of wearable thumb button to "hold" a lever.
That's it! A perfect way to forget the good ol' keyboard times. Just move your hand, kinect detects it, you see your virtual hand moving towards a button on the cockpit panel and click it. And even more, you could move the virtual stick and throttle by means of kinect. But, on the other hand, it would be, I am afraid, a lot more of effort involved in keeping both hands 'on the air' - moving the virtual controls - than when holding the 'real' ones.

On a second thought, there is always the chance to make two mock stick and throttle - wood or whatever - and fix them in the same place they hold in the virtual cockpit. Next step would be to fine tune kinect so it could recognize our hands on both controls, so when holding the 'real' controls we can see our ''virtual' hands holding the 'virtual' ones. Hey! there is a market niche for those of you, handymans, for producing the mock controls matching exactly in the real world with the position in the virtual space hold by the virtual ones, so that Kinect handles them when you actuate the real ones.

It's sad, nevertheless, to realize that those of us FFB addicts should have to say bye, bye to it then, IMHO. Can't have the best of both worlds!

And you add this to the Sony HMZ-T1 VR Headset with a head tracker like Track IR 5 - http://forum.1cpublishing.eu/showthread.php?t=28031 -, sky is the limit!.

Dreaming is free, anyway.

Engadin.

Last edited by engadin; 11-25-2011 at 07:44 AM.
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  #10  
Old 11-25-2011, 06:12 AM
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Kinect could obviously do head tracking as well...
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