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#1
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http://www.xbitlabs.com/news/multime...r_for_PCs.html
Is there anything for us simmers in that? Been thinking to replace my TracIR1 with a new, latest. Should I wait ? Viking |
#2
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I think kinect would be useful playing in a huge room, in front of a PC is useless
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#3
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What do you mean ? That to play the next MS sim you wld hve to raise both your arm and run all across your living room making noise like tacatacatac Vriiiiissssh etc... ?
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#4
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Because that is why I got into PC flight sims! So I dont have to run around the living room making noises like tacatacatac Vriiiiissssh!! ![]()
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
#5
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I know it has been posted before but this is a poor man's track IR.
If you already have a webcam and do not have track IR it is worth a look. http://facetracknoir.sourceforge.net/home/default.htm |
#6
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6dof head tracking thats glitch free would be the obviuos thing for simmers
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__________________________________________________ ________________________________ W7 64Bit/Q9650 @ 3.7Ghz/8Gb Ram/Gigabyte SuperOverClocked GTX580/Creative X-Fi/Dell Ultrascan 24" @ 1920x1200 |
#7
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clickable pit working with a kinect would be an interesting idea. maybe have some kind of wearable thumb button to "hold" a lever.
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specs - OS - Win7 64 bit CPU - Intel Core2duo x6800 OC@3.2ghz MOBO - MB-EVGA122CKNF68BR RAM - ddr2 6gb @800mhz GPU - nVidia geforce GTX 280 1gb |
#8
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#9
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On a second thought, there is always the chance to make two mock stick and throttle - wood or whatever - and fix them in the same place they hold in the virtual cockpit. Next step would be to fine tune kinect so it could recognize our hands on both controls, so when holding the 'real' controls we can see our ''virtual' hands holding the 'virtual' ones. Hey! there is a market niche for those of you, handymans, for producing the mock controls matching exactly in the real world with the position in the virtual space hold by the virtual ones, so that Kinect handles them when you actuate the real ones. It's sad, nevertheless, to realize that those of us FFB addicts should have to say bye, bye to it then, IMHO. Can't have the best of both worlds! And you add this to the Sony HMZ-T1 VR Headset with a head tracker like Track IR 5 - http://forum.1cpublishing.eu/showthread.php?t=28031 -, sky is the limit!. Dreaming is free, anyway. Engadin. Last edited by engadin; 11-25-2011 at 07:44 AM. |
#10
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Kinect could obviously do head tracking as well...
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