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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #241  
Old 11-14-2011, 06:17 AM
undpilot87 undpilot87 is offline
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Quote:
Originally Posted by reflected View Post
The manual must be correct...

well, the Spit's flaps aren't really flaps, but huge airbrakes hanging down vertically. I doubt it gives you more lift (which is always generated on the first 1/3rd of the wing profile) but a massive amount of drag.

Another problem/bug:

even though I have decent FPS (50-60), sometimes it slows down to 1-2 online when there are some planes dogfighting + AA + I zoom in. Weird...
I always find it odd to see someone talk about something as if they know what they are talking about when they don't have a clue. First of all they are not airbrakes they are flaps. They are just called plain flaps. Flaps nowadays are much more efficient but these are still flaps. Also lift is not just produced on the first 1/3 of the wing and yes flaps do help to increase lift. Often flaps increase lift by increasing the angle of attack without actually pitching the nose up. This is preferable when landing because you want to produce as much lift as possible so that you can fly as slow as possible and still maintain a nose-down attitude. Your chord line is a measurement from your wings' leading edge to the trailing edge. When you deploy flaps you are essentially moving the trailing edge of the wing down, which is in turn increasing your angle of attack. Anything past 25 degrees of flaps is not increasing lift, it is just increasing drag.

Also to the other guy wondering about the pitch down. The nose pitches down after deploying flaps typically because the center of lift has shifted forward which gives the plane a pitch down motion. Being a pilot I know that when you deploy the first notch of flaps it usually puts your nose at a perfect descent rate. When you add the other notches of flaps you typically have to trim the nose up or else you will have white knuckles trying to keep the plane from pitching over into the ground.
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  #242  
Old 11-14-2011, 07:06 AM
reflected reflected is offline
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OK, thanks for the correction.
But still, it seems you agree with me that it works the other way around in CloD?
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  #243  
Old 11-14-2011, 08:30 AM
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klem klem is offline
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Originally Posted by bw_wolverine View Post
I don't know if this will help or not, but I've noticed something regarding my launcher crashes.

I very rarely (actually I don't even remember one) had launcher crashes BEFORE I started using the FOV switch keys to zoom in on targets.

Previously, I was just leaning in with Track IR to zoom in on my foe, but that doesn't really 'zoom' like the FOV changes do. So I mapped the FOV ranges to buttons on my joystick to zoom into the gunsight when attacking.

Since doing that, I seem to get crashes much more frequently. It could be possible that there's an issue with the FOV setup in the game that is causing problems when switching between them on the fly.

I hope that helps.
I don't want to add to the folklore/chinese whispers but it seemed to me that I also froze up when I was going to fully zoomed view (unprogrammed button giving FOV30) and pressed another button at the same time (and that always seemed to be my TS3 Tx button programmed as F12 which is not used in the game controls).


I avoid that now but still get occasional freezes which I suspect are due to memory overload which gradually increases from 3.3Gb to over 5Gb (of 6Gb fitted) over about 1.5 hours.
http://forum.1cpublishing.eu/showpos...08&postcount=7
Perhaps the memory was almost full and the zoom/F12 tweaked it beyond the limit.
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  #244  
Old 11-14-2011, 12:46 PM
TomcatViP TomcatViP is offline
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Quote:
Originally Posted by klem View Post
I don't want to add to the folklore/chinese whispers but it seemed to me that I also froze up when I was going to fully zoomed view (unprogrammed button giving FOV30) and pressed another button at the same time (and that always seemed to be my TS3 Tx button programmed as F12 which is not used in the game controls).


I avoid that now but still get occasional freezes which I suspect are due to memory overload which gradually increases from 3.3Gb to over 5Gb (of 6Gb fitted) over about 1.5 hours.
http://forum.1cpublishing.eu/showpos...08&postcount=7
Perhaps the memory was almost full and the zoom/F12 tweaked it beyond the limit.
I also experience freeze now that I didn't hve before. I think it's related to sound but I am not sure. To clear this prob I hve not only to restart CoD but to restart the computer !! This is very odd. Never heard anything like that with Win 7 pro 64.

Regarding lift : more camber more lift. When (Split)Flaps are down the camber is increased that shift BCKWRD the center of pressure hence the lift center (remember that the CG is in front).
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  #245  
Old 11-16-2011, 10:11 AM
jg27_mc jg27_mc is offline
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Howdy gents,

2 days ago during an ATAG server sortie I tried the E4 for the first time. I was shooting at a Hurri AI over Dover and accidentally rammed the enemy plane loosing half my left wing, I was then able to reach the french coast to crash land over my airfield.

I had lost several wings on the E3/E3B and never managed to keep the plane flying (as it should IMHO). I believe this is a huge flaw in the E4 FM... Can anybody confirm this issue?

Regards.

Last edited by jg27_mc; 11-16-2011 at 10:26 AM.
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  #246  
Old 11-16-2011, 02:38 PM
TomcatViP TomcatViP is offline
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Hi MC,

Seems you 've corrected your soft/hardware issues.

Many flyable planes in CoD are reported to be still flyable with large portions of the wings missing.

So far I know it happen with the 109E3/E4 and Hurri. Flaps losses and gear mechanism doesn't seems to be affected by the loss of one wing. You probably could hve landed safely
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  #247  
Old 11-16-2011, 03:43 PM
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jamesdietz jamesdietz is offline
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Similar experience due to mid- air collision ( I think) ...Control was ( obviosly ...) a little sluggish, but I'm sure I could have made it down in....uh...two pieces:





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  #248  
Old 11-16-2011, 04:36 PM
jg27_mc jg27_mc is offline
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Quote:
Originally Posted by TomcatViP View Post
Hi MC,

Seems you 've corrected your soft/hardware issues.

Many flyable planes in CoD are reported to be still flyable with large portions of the wings missing.

So far I know it happen with the 109E3/E4 and Hurri. Flaps losses and gear mechanism doesn't seems to be affected by the loss of one wing. You probably could hve landed safely
TY Tomcat for the feedback I wasn't aware of that, BTW my hardware is flawless I'm playing BF3 and MW3 in Very High / Ultra settings. It's definitely a software issue called IL-2 Cliffs of Dover.

Quote:
Originally Posted by jamesdietz View Post
Similar experience due to mid- air collision ( I think) ...Control was ( obviosly ...) a little sluggish, but I'm sure I could have made it down in....uh...two pieces...
Nasty hardcore pics... FM all porked up. Is it an E4? BTW I only saw something worst than that... MG Spitfires!

Regards.

Last edited by jg27_mc; 11-16-2011 at 04:56 PM.
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  #249  
Old 11-20-2011, 11:06 PM
orangec orangec is offline
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Hi, I am an newbie to CloD . My friend bougt me a STEAM key on a russian site. So i downloaded the game , ran it and tried to start single player custom missions, but instead getting into game, :

"Launcher has stopped working" pops up ,

version is 1.05.15950 ,

what should I do ?

Last edited by orangec; 11-20-2011 at 11:11 PM.
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  #250  
Old 11-22-2011, 02:01 AM
tf_neuro tf_neuro is offline
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bugs
- in multi-crew A/C, Gunners can't shoot off pieces of own planes
- 109E3B freezes in mid air when trying to arm and set fuse on non-existent bombs (already dropped). Not tested yet on other planes.
- 109E3 and 110 manual prop pitch in-cockpit animation is reversed: lever should move downwards when increasing RPM (according to the text in the cockpit itself)
- Antialiasing doesnt work (i guess that one has been reported, but anyway)
- Rear view mirrors in Hurricanes and Spitfires don't work on Triple Head (analog edition with LCD monitors). Looks like a TV that's not tuned right on a station... can't explain it better than so.
- Hurricane and Spitfire rear view mirrors cause great FPS loss when visible (Triple Head Analog 3840x1024)
- Tail wheel lock only works on a couple of multi-crew bombers (bug or historical? We had lockable tail wheels for all these planes in IL-2...)
- 109 automatic booster probably shouldn't be called an 'afterburner' in the on-screen messages.
- visible mouse cursor can be toggled with F10 but it comes back automatically if you alt-tab off the game and then back in. It shouldn't do that. If I set the cursor to be hidden it should stay hidden.


feature requests
- separate realism options for 'temperature effects' and 'engine automatically warmed up at startup' would allow to skip the 3-4 minutes wait and still experience overheating, overcooling etc.
- ability to toggle on-screen messages and on-screen sliders indicators on and off on the fly with a hotkey
- Joystick sensitivity settings interface needs improvement. I couldnt figure out how to decrease sensitivity around the center and incrementally increase it as it goes towards the edges. If that's even possible. (The old IL-2 interface was better. Easy and straightforward. For something more modern, Rise of Flight does a great job)

Last edited by tf_neuro; 11-22-2011 at 02:09 AM.
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