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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #231  
Old 11-13-2011, 04:52 PM
reflected reflected is offline
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Originally Posted by cheesehawk View Post
Negative Ghost-rider, applying flaps should result in more lift, and a nose up attitude, hence the need to counter it with nose-down trim. Landing gear results in far more drag, and dirty airflow, but shouldn't be enough to completely negate the flaps.

Strange that the Spitfire manual would be asking you to trim nose down on lowering the landing gear, which should cause a bit of nose down attitude anyways. Perhaps they are trimming in preparation for the flaps?
The manual must be correct...

well, the Spit's flaps aren't really flaps, but huge airbrakes hanging down vertically. I doubt it gives you more lift (which is always generated on the first 1/3rd of the wing profile) but a massive amount of drag.

Another problem/bug:

even though I have decent FPS (50-60), sometimes it slows down to 1-2 online when there are some planes dogfighting + AA + I zoom in. Weird...
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  #232  
Old 11-13-2011, 06:26 PM
Foo'bar Foo'bar is offline
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Trains are driving underneath bridges instead upon them to cross rivers.
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  #233  
Old 11-13-2011, 07:53 PM
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Qpassa Qpassa is offline
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@Foo'bar: Maybe it was an accident lol!
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  #234  
Old 11-13-2011, 07:55 PM
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bw_wolverine bw_wolverine is offline
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I don't know if this will help or not, but I've noticed something regarding my launcher crashes.

I very rarely (actually I don't even remember one) had launcher crashes BEFORE I started using the FOV switch keys to zoom in on targets.

Previously, I was just leaning in with Track IR to zoom in on my foe, but that doesn't really 'zoom' like the FOV changes do. So I mapped the FOV ranges to buttons on my joystick to zoom into the gunsight when attacking.

Since doing that, I seem to get crashes much more frequently. It could be possible that there's an issue with the FOV setup in the game that is causing problems when switching between them on the fly.

I hope that helps.
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  #235  
Old 11-13-2011, 10:35 PM
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klem klem is offline
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Quote:
Originally Posted by cheesehawk View Post
Negative Ghost-rider, applying flaps should result in more lift, and a nose up attitude, hence the need to counter it with nose-down trim. Landing gear results in far more drag, and dirty airflow, but shouldn't be enough to completely negate the flaps.

Strange that the Spitfire manual would be asking you to trim nose down on lowering the landing gear, which should cause a bit of nose down attitude anyways. Perhaps they are trimming in preparation for the flaps?
Sorry but that's wrong, pilots notes are saying the nose will pitch down on Flaps deployment, as it does for undercarriage. It isn't saying you should trim nose down, the nose needs to be trimmed Up (or it should be).

And yes its more airbrake on the spit than improved lift.

Generally, one of the advantages of flaps is it gives a nose down and therefore better forward view although its nowhere near enough in the Spitfire!
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  #236  
Old 11-14-2011, 01:46 AM
Vonov Vonov is offline
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Quote:
Originally Posted by bw_wolverine View Post
I don't know if this will help or not, but I've noticed something regarding my launcher crashes.

I very rarely (actually I don't even remember one) had launcher crashes BEFORE I started using the FOV switch keys to zoom in on targets.

Previously, I was just leaning in with Track IR to zoom in on my foe, but that doesn't really 'zoom' like the FOV changes do. So I mapped the FOV ranges to buttons on my joystick to zoom into the gunsight when attacking.

Since doing that, I seem to get crashes much more frequently. It could be possible that there's an issue with the FOV setup in the game that is causing problems when switching between them on the fly.

I hope that helps.
You may be onto something...I think it may have something to do w/key bindings. I've had four separate instances since new patch, where CTD or launcher error occurs when I hit button on JS mapped to bomb arm key. Instantaneous, and doesn't always happen, but four times at that exact instant is more than coincidence.
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  #237  
Old 11-14-2011, 04:05 AM
IvanK IvanK is offline
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Pretty much every Low wing aeroplane with Flaps will experience a Nose down trim change with flap deployment, most noticeably with the later stages of flap.
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  #238  
Old 11-14-2011, 06:11 AM
reflected reflected is offline
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That's exactly what I'm talking about, chaps!

In game now we have flaps that makes your nose pitch up, and give you an extra amount of lift - AI Spits sometimes dogfight with the flaps down. That's plain ridiculous. Lower the flaps while truning in a real Spit, and see what happens - no, you won't get more lift and turn better
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  #239  
Old 11-14-2011, 06:12 AM
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Another bug:

When you fly a quick mission and you choose a different plane, no matter what gun belting you pick you'll spawn with the default one.
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  #240  
Old 11-14-2011, 06:16 AM
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And another one:
When I connect to a server (any server) I can't see the flags. I have to quit and reconnect, it always helps.
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