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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

View Poll Results: When will the next beta patch be released?
thursday!!! 1 0.74%
this friday 18 13.24%
during next week 15 11.03%
during the week after the next week 12 8.82%
in three weeks 9 6.62%
after a month 12 8.82%
two months 2 1.47%
three months 5 3.68%
this year, hopefully.. 20 14.71%
in two weeks 42 30.88%
Voters: 136. You may not vote on this poll

 
 
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  #11  
Old 11-10-2011, 04:28 PM
Tree_UK
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Quote:
Originally Posted by ACE-OF-ACES View Post
Keep in mind the OFFICIAL 1C, UBI, STEAM advertisements state, i.e.



Note DirectX 11.0 is not listed let alone recommended!

But because 1C is using the (supports) DX11-API you can try different 'feature levels' by manually editing your conf.ini file

The following should go without saying, but just to be safe, it is probably best to state the obvious.. That being to 'try' DX11 settings you will have to have a DX11 compliant video card!

The DX11 API support is the best thing to happen for guys who love to tweak things and are interested in how different 'feature levels' affect, the FPS and the way things look. For those types they may find the following Microsoft link interesting

MS DirectX 11 API feature levels

Here are the different 'feature levels' you can try out in CoD

Code:
Render=D3D11_0 i.e. The hardware supports Direct3D 11.0 features.
Render=D3D10_0 i.e. The hardware supports Direct3D 10.0 features.
Render=D3D10_1 i.e. The hardware supports Direct3D 10.1 features.
Render=D3D9_1  i.e. The hardware supports Direct3D  9.1 features.
Render=D3D9_2  i.e. The hardware supports Direct3D  9.2 features.
Render=D3D9_3  i.e. The hardware supports Direct3D  9.3 features.
For example as noted the DX11-API default is set to DX10, i.e.

Code:
Render=D3D10_0
For example if you want to set (limit) the 'feature levels' to DirectX 9.1 use the following

Code:
Render=D3D9_1
For example if you want to set (try) the 'feature levels' to DirectX 11 use the following

Code:
Render=D3D11_0
It's that simple!

Yet some like Tree would have you belive that it can not be done!
lol, what a load of Toss, show us your screenshots with CLOD running in DX11 then. Ive no doubt it will run, if you have windows 7 and Dx11 card, but it will run very slow and your fps will be low and it wont look any diffrent. The reason being is they did not include the full DX11 version. The API was a way of fooling buyers into believing that the game was DX11,You may fool some people on here but not me.

Last edited by Tree_UK; 11-10-2011 at 04:40 PM.
 


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