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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
View Poll Results: When will the next beta patch be released? | |||
thursday!!! |
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1 | 0.74% |
this friday ![]() |
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18 | 13.24% |
during next week ![]() |
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15 | 11.03% |
during the week after the next week |
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12 | 8.82% |
in three weeks |
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9 | 6.62% |
after a month |
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12 | 8.82% |
two months |
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2 | 1.47% |
three months |
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5 | 3.68% |
this year, hopefully.. |
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20 | 14.71% |
in two weeks ![]() |
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42 | 30.88% |
Voters: 136. You may not vote on this poll |
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Thread Tools | Display Modes |
#11
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But because 1C is using the (supports) DX11-API you can try different 'feature levels' by manually editing your conf.ini file The following should go without saying, but just to be safe, it is probably best to state the obvious.. That being to 'try' DX11 settings you will have to have a DX11 compliant video card! The DX11 API support is the best thing to happen for guys who love to tweak things and are interested in how different 'feature levels' affect, the FPS and the way things look. For those types they may find the following Microsoft link interesting MS DirectX 11 API feature levels Here are the different 'feature levels' you can try out in CoD Code:
Render=D3D11_0 i.e. The hardware supports Direct3D 11.0 features. Render=D3D10_0 i.e. The hardware supports Direct3D 10.0 features. Render=D3D10_1 i.e. The hardware supports Direct3D 10.1 features. Render=D3D9_1 i.e. The hardware supports Direct3D 9.1 features. Render=D3D9_2 i.e. The hardware supports Direct3D 9.2 features. Render=D3D9_3 i.e. The hardware supports Direct3D 9.3 features. Code:
Render=D3D10_0 Code:
Render=D3D9_1 Code:
Render=D3D11_0 Yet some like Tree would have you belive that it can not be done!
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. Last edited by ACE-OF-ACES; 11-10-2011 at 03:34 PM. |
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