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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

View Poll Results: When will the next beta patch be released?
thursday!!! 1 0.74%
this friday 18 13.24%
during next week 15 11.03%
during the week after the next week 12 8.82%
in three weeks 9 6.62%
after a month 12 8.82%
two months 2 1.47%
three months 5 3.68%
this year, hopefully.. 20 14.71%
in two weeks 42 30.88%
Voters: 136. You may not vote on this poll

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  #1  
Old 11-10-2011, 02:49 PM
Sven Sven is offline
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what does DX11 add? My system is DX11 ready but I don't know what to alter in Config.ini
  #2  
Old 11-10-2011, 03:30 PM
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ACE-OF-ACES ACE-OF-ACES is offline
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Quote:
Originally Posted by Sven View Post
what does DX11 add? My system is DX11 ready but I don't know what to alter in Config.ini
Keep in mind the OFFICIAL 1C, UBI, STEAM advertisements state, i.e.

Quote:
VIDEO CARD: DirectX® 9.0c compliant, 512Mb Video Card (1GB DirectX® 10 recommended)
Note DirectX 11.0 is not listed let alone recommended!

But because 1C is using the (supports) DX11-API you can try different 'feature levels' by manually editing your conf.ini file

The following should go without saying, but just to be safe, it is probably best to state the obvious.. That being to 'try' DX11 settings you will have to have a DX11 compliant video card!

The DX11 API support is the best thing to happen for guys who love to tweak things and are interested in how different 'feature levels' affect, the FPS and the way things look. For those types they may find the following Microsoft link interesting

MS DirectX 11 API feature levels

Here are the different 'feature levels' you can try out in CoD

Code:
Render=D3D11_0 i.e. The hardware supports Direct3D 11.0 features.
Render=D3D10_0 i.e. The hardware supports Direct3D 10.0 features.
Render=D3D10_1 i.e. The hardware supports Direct3D 10.1 features.
Render=D3D9_1  i.e. The hardware supports Direct3D  9.1 features.
Render=D3D9_2  i.e. The hardware supports Direct3D  9.2 features.
Render=D3D9_3  i.e. The hardware supports Direct3D  9.3 features.
For example as noted the DX11-API default is set to DX10, i.e.

Code:
Render=D3D10_0
For example if you want to set (limit) the 'feature levels' to DirectX 9.1 use the following

Code:
Render=D3D9_1
For example if you want to set (try) the 'feature levels' to DirectX 11 use the following

Code:
Render=D3D11_0
It's that simple!

Yet some like Tree would have you belive that it can not be done!
__________________
Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.

Last edited by ACE-OF-ACES; 11-10-2011 at 03:34 PM.
  #3  
Old 11-10-2011, 04:28 PM
Tree_UK
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Quote:
Originally Posted by ACE-OF-ACES View Post
Keep in mind the OFFICIAL 1C, UBI, STEAM advertisements state, i.e.



Note DirectX 11.0 is not listed let alone recommended!

But because 1C is using the (supports) DX11-API you can try different 'feature levels' by manually editing your conf.ini file

The following should go without saying, but just to be safe, it is probably best to state the obvious.. That being to 'try' DX11 settings you will have to have a DX11 compliant video card!

The DX11 API support is the best thing to happen for guys who love to tweak things and are interested in how different 'feature levels' affect, the FPS and the way things look. For those types they may find the following Microsoft link interesting

MS DirectX 11 API feature levels

Here are the different 'feature levels' you can try out in CoD

Code:
Render=D3D11_0 i.e. The hardware supports Direct3D 11.0 features.
Render=D3D10_0 i.e. The hardware supports Direct3D 10.0 features.
Render=D3D10_1 i.e. The hardware supports Direct3D 10.1 features.
Render=D3D9_1  i.e. The hardware supports Direct3D  9.1 features.
Render=D3D9_2  i.e. The hardware supports Direct3D  9.2 features.
Render=D3D9_3  i.e. The hardware supports Direct3D  9.3 features.
For example as noted the DX11-API default is set to DX10, i.e.

Code:
Render=D3D10_0
For example if you want to set (limit) the 'feature levels' to DirectX 9.1 use the following

Code:
Render=D3D9_1
For example if you want to set (try) the 'feature levels' to DirectX 11 use the following

Code:
Render=D3D11_0
It's that simple!

Yet some like Tree would have you belive that it can not be done!
lol, what a load of Toss, show us your screenshots with CLOD running in DX11 then. Ive no doubt it will run, if you have windows 7 and Dx11 card, but it will run very slow and your fps will be low and it wont look any diffrent. The reason being is they did not include the full DX11 version. The API was a way of fooling buyers into believing that the game was DX11,You may fool some people on here but not me.

Last edited by Tree_UK; 11-10-2011 at 04:40 PM.
  #4  
Old 11-10-2011, 04:35 PM
ACE-OF-ACES's Avatar
ACE-OF-ACES ACE-OF-ACES is offline
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Quote:
Originally Posted by Tree_UK View Post
lol, what a load of Toss, show us your screenshots with CLOD running it DX11 then. You may fool some people on here but not me.
So are you saying you don't have a DX11 compatable video card? Or are you saying you don't know how to edit your confi.ini?
__________________
Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.
  #5  
Old 11-10-2011, 04:44 PM
ACE-OF-ACES's Avatar
ACE-OF-ACES ACE-OF-ACES is offline
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Quote:
Originally Posted by Tree_UK View Post
lol, what a load of Toss, show us your screenshots with CLOD running in DX11 then. Ive no doubt it will run, if you have windows 7 and Dx11 card, but it will run very slow and your fps will be low and it wont look any diffrent. The reason being is they did not include the full DX11 version. The API was a way of fooling buyers into believing that the game was DX11,You may fool some people on here but not me.
I see you edited your post since my last reply.. So which one of your buddies PMed you since your last post and told you that you were wrong and that CoD would in fact run using DX11 feature levels?
__________________
Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.
  #6  
Old 11-10-2011, 04:49 PM
Ze-Jamz Ze-Jamz is offline
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Last edited by Ze-Jamz; 11-10-2011 at 04:54 PM.
  #7  
Old 11-10-2011, 04:59 PM
Tree_UK
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Quote:
Originally Posted by ACE-OF-ACES View Post
I see you edited your post since my last reply.. So which one of your buddies PMed you since your last post and told you that you were wrong and that CoD would in fact run using DX11 feature levels?
What?? are you real? Ask Luthier if CLOD uses DX11 then come back and apologise to us all for talking such BS for the last few months.
  #8  
Old 11-10-2011, 05:53 PM
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ACE-OF-ACES ACE-OF-ACES is offline
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Quote:
Originally Posted by Tree_UK View Post
What?? are you real? Ask Luthier if CLOD uses DX11 then come back and apologise to us all for talking such BS for the last few months.
Pardon me.. You keep flip floping on this subject.. So a min ago you were claiming you allways knew CoD could use DX11.. And now your fliping back and saying it can not use DX11? Should I wait 5 more min until your back to saying CoD can use DX11 at which point a reply to your last post will not be necessary?
__________________
Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.
  #9  
Old 11-10-2011, 05:10 PM
Icebear Icebear is offline
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Quote:
Originally Posted by ACE-OF-ACES View Post
VIDEO CARD: DirectX® 9.0c compliant, 512Mb Video Card (1GB DirectX® 10 recommended)
Anybody every tried to play Cliffs of Dover with a 512MB Video Card ? Guess it looks like a flicker-book on a LSD trip.
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