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#51
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~S~
I'm sorry to say CrazyIvan1970 that the new dll's are just as bad... New ![]() Old (first set of dll's for the 4.09 patch) ![]() New ![]() Old ![]() This is my OpenGL config.ini settings by the way... [Render_OpenGL] TexQual=3 TexMipFilter=2 TexCompress=0 TexFlags.UseDither=1 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=1 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=1 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=1 TexFlags.TexCompressARBExt=1 TexFlags.TexEnvCombine4NV=0 TexFlags.TexEnvCombineDot3=1 TexFlags.DepthClampNV=0 TexFlags.SeparateSpecular=1 TexFlags.TextureShaderNV=0 HardwareShaders=1 Shadows=1 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 TypeClouds=1 Sky=2 Forest=2 LandShading=3 LandDetails=2 LandGeom=2 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=2 Water=2 Effects=1 ForceShaders1x=0 PolygonOffsetFactor=-0.15 PolygonOffsetUnits=-3.0 _79_Vortex |
#52
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In the console - I get unexpected texture reload:propellor.tga I don't know if this is really related to dlls, but it happens only with Lagg-3 S66, other planes seem to be running fine. I am just reporting this in case it could be fixed or checked in the new dlls set, or it is a plane related problem (maybe others could also test - just load a quick mission with Lagg-3 S66 and look into the console if there is the unexpected texture reload) - it creates lags
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#53
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@ 79_Vortex
what setting do you have Catalyst AI on? Try Standard. B
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Another home-built rig: AMD FX 8350, liquid-cooled. Asus Sabretooth 990FX Rev 2.0 , 16 GB Mushkin Redline (DDR3-PC12800), Enermax 1000W PSU, MSI R9-280X 3GB GDDR5 2 X 128GB OCZ Vertex SSD, 1 x64GB Corsair SSD, 1x 500GB WD HDD. CH Franken-Tripehound stick and throttle merged, CH Pro pedals. TrackIR 5 and Pro-clip. Windows 7 64bit Home Premium. |
#54
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^S^
The new dll`s are the best so faar ![]() But im still having some problems , that have been there for a long time. Its been there on all bvidia drivers i have tested and all the dll`s System : Ms Vista 32 cpu : E6600 Gf: 8800 gts 320 mb (driver 171.16) 4 gig ram AF = 8x AA = 4x On anny higher settings im getting horible "micro stutter" , but still good fps Same goes for Water = 3 or 4 My config : [il2] title=Il2-Sturmovik Forgotten Battles hotkeys=HotKey game [window] width=1680 height=1050 ColourBits=32 DepthBits=24 StencilBits=8 ChangeScreenRes=1 FullScreen=1 DrawIfNotFocused=0 EnableResize=1 EnableClose=1 SaveAspect=0 Use3Renders=0 [GLPROVIDER] GL=Opengl32.dll [GLPROVIDERS] Open GL=Opengl32.dll DirectX=dx8wrap.dll [Render_OpenGL] TexQual=3 TexMipFilter=2 TexCompress=0 TexFlags.UseDither=1 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=1 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=1 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=1 TexFlags.TexCompressARBExt=1 TexFlags.TexEnvCombine4NV=1 TexFlags.TexEnvCombineDot3=1 TexFlags.DepthClampNV=1 TexFlags.SeparateSpecular=1 TexFlags.TextureShaderNV=1 HardwareShaders=1 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=2 LandShading=3 LandDetails=2 LandGeom=3 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=3 Water=2 Effects=2 ForceShaders1x=0 PolygonOffsetFactor=-0.15 PolygonOffsetUnits=-3.0 ![]() ![]() Anny ideas ? Last edited by _79_kk; 02-06-2008 at 01:14 PM. |
#55
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New set of DLLs is being worked on guys, hang tight
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#56
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~S~ brando...
Yes, my AI is down at Standard. What I should have done was come out of the game and changed my water settings to 1 to see if there would have been any difference. Next time...! |
#57
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I have a java memory leak in some maps/missions, giving a game total freeze after 10/15mn, is this kind of issue worked on for next dlls ?
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#58
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@_79_KK, The first screen shot that looks fine to me. With the second shot what your seeing on the runway is an effect when you get lines on a texture that are are grouped tightly together. Basically your monitor can only display so many lines clearly and when they are displayed on a steep angle, like that runway, they will show up as those weird patterns. I forget the name for that effect.
Run any 3D game and you'll see the effect, or wear a shirt with horizontal stripes and film yourself with a video camera and you'll see it on the TV. Often increasing your resolution will minimise this effect. |
#59
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Codex, this effect is called the "moiré" effect.
Gold |
#60
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Thanks Gold! It's now 1.33am and I was laying awake trying to think of it, I hate it when I do that
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