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IL-2 Sturmovik The famous combat flight simulator.

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  #51  
Old 02-06-2008, 12:13 AM
_79_Vortex _79_Vortex is offline
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Posts: 3
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~S~

I'm sorry to say CrazyIvan1970 that the new dll's are just as bad...

New


Old (first set of dll's for the 4.09 patch)


New


Old


This is my OpenGL config.ini settings by the way...

[Render_OpenGL]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=0

HardwareShaders=1

Shadows=1
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

TypeClouds=1
Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=2
Water=2
Effects=1
ForceShaders1x=0

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

_79_Vortex
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  #52  
Old 02-06-2008, 09:49 AM
Arrow Arrow is offline
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Join Date: Nov 2007
Posts: 48
Default Unexpected texture reload

In the console - I get unexpected texture reload:propellor.tga I don't know if this is really related to dlls, but it happens only with Lagg-3 S66, other planes seem to be running fine. I am just reporting this in case it could be fixed or checked in the new dlls set, or it is a plane related problem (maybe others could also test - just load a quick mission with Lagg-3 S66 and look into the console if there is the unexpected texture reload) - it creates lags in missions.
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  #53  
Old 02-06-2008, 10:33 AM
brando's Avatar
brando brando is offline
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Location: Devon UK
Posts: 451
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@ 79_Vortex

what setting do you have Catalyst AI on? Try Standard.

B
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  #54  
Old 02-06-2008, 01:12 PM
_79_kk _79_kk is offline
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Join Date: Feb 2008
Posts: 6
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^S^

The new dll`s are the best so faar

But im still having some problems , that have been there for a long time.

Its been there on all bvidia drivers i have tested and all the dll`s

System :

Ms Vista 32
cpu : E6600
Gf: 8800 gts 320 mb (driver 171.16)
4 gig ram

AF = 8x
AA = 4x

On anny higher settings im getting horible "micro stutter" , but still good fps
Same goes for Water = 3 or 4

My config :

[il2]
title=Il2-Sturmovik Forgotten Battles
hotkeys=HotKey game

[window]
width=1680
height=1050
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=0
EnableResize=1
EnableClose=1
SaveAspect=0
Use3Renders=0

[GLPROVIDER]
GL=Opengl32.dll

[GLPROVIDERS]
Open GL=Opengl32.dll
DirectX=dx8wrap.dll

[Render_OpenGL]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=3
Water=2
Effects=2
ForceShaders1x=0

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0





Anny ideas ?

Last edited by _79_kk; 02-06-2008 at 01:14 PM.
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  #55  
Old 02-06-2008, 05:04 PM
crazyivan1970 crazyivan1970 is offline
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Posts: 250
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New set of DLLs is being worked on guys, hang tight
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  #56  
Old 02-07-2008, 12:26 AM
_79_Vortex _79_Vortex is offline
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Join Date: Feb 2008
Posts: 3
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~S~ brando...

Yes, my AI is down at Standard. What I should have done was come out of the game and changed my water settings to 1 to see if there would have been any difference.

Next time...!
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  #57  
Old 02-08-2008, 02:30 PM
rollnloop rollnloop is offline
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Posts: 126
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I have a java memory leak in some maps/missions, giving a game total freeze after 10/15mn, is this kind of issue worked on for next dlls ?
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  #58  
Old 02-08-2008, 08:38 PM
Codex Codex is offline
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Location: Hoppers Crossing, Vic, Australia
Posts: 624
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@_79_KK, The first screen shot that looks fine to me. With the second shot what your seeing on the runway is an effect when you get lines on a texture that are are grouped tightly together. Basically your monitor can only display so many lines clearly and when they are displayed on a steep angle, like that runway, they will show up as those weird patterns. I forget the name for that effect.

Run any 3D game and you'll see the effect, or wear a shirt with horizontal stripes and film yourself with a video camera and you'll see it on the TV.

Often increasing your resolution will minimise this effect.
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  #59  
Old 02-08-2008, 09:37 PM
Golden_Eagle_FM Golden_Eagle_FM is offline
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Posts: 47
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Codex, this effect is called the "moiré" effect.

Gold
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  #60  
Old 02-09-2008, 01:35 PM
Codex Codex is offline
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Location: Hoppers Crossing, Vic, Australia
Posts: 624
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Quote:
Originally Posted by Golden_Eagle_FM View Post
Codex, this effect is called the "moiré" effect.

Gold
Thanks Gold! It's now 1.33am and I was laying awake trying to think of it, I hate it when I do that
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