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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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![]() Quote:
Maybe it is time for a hands on example? But first a little background history For those familiar with IL-2 the will recall that the IL-2 Video DirectX settings were very chip-set based, i.e. NVidia Gefore 4MX NVidia GeForce 6800/6600/FX/4/3 ATI Radeon ATI Rage 128 Intel 915/925 Matrox G400 3dfx Voodoo 3 The il2setup.exe GUI also provided a Custom settings for cards that were not listed, than there was the ability to manually edit the conf.ini file itself. Since than Nvidia and Microsoft have worked together to eliminate the need to specify specific video card chipset. Gone are the days that the game developer needs to deal with individual video card chipsets. Now with DX11-API approach the game developer only need to specify the DirectX 'feature level'. In the case of CoD the DX11-API default is set to DX10, i.e. Code:
Render=D3D10_0 For example if you want to set (limit) the 'feature levels' to DirectX 9 use the following Code:
Render=D3D9_1 Code:
Render=D3D11_0 Quote:
But because 1C is using the DX11-API you can 'try' it, just don't be surprised if you get a black screen or worse FPS Oh, and the following should go without saying, but based on some of the nay-sayer responses it is probably best to state the obvious.. That being to 'try' DX11 settings you will have to have a DX11 compliant video card! For those that love to manually tweak things, and are interested in what different settings affect, you may find the following Microsoft link interesting http://msdn.microsoft.com/en-us/libr...29(VS.85).aspx Now I have not tried all the following settings, but based on the MS link above I think the following settings should worked Code:
Render=D3D10_0 i.e. The hardware supports Direct3D 10.0 features. Code:
Render=D3D10_1 i.e. The hardware supports Direct3D 10.1 features. Code:
Render=D3D9_1 i.e. The hardware supports Direct3D 9.1 features. Code:
Render=D3D9_2 i.e. The hardware supports Direct3D 9.2 features. Code:
Render=D3D9_3 i.e. The hardware supports Direct3D 9.3 features.
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. Last edited by ACE-OF-ACES; 10-24-2011 at 09:01 AM. |
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