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#1
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JA that is my point !
![]() we need a fixed % as a limit. Pls note that I am a 109 driver too (50/50 109 & Hurri) |
#2
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He he I am not saying that I do not want to dye but only that the rate of Pk seems way out of proportion.
I am not finger pointing any category of player that can aim better than myself. Pls be sure of that. ![]() However it could be interesting to link the number of sniper ammo available in any belt like the AP round to the effective kill ratio of the player (until pilot death) to emulate the foggy vision the Luftwaffe had of a democracy. ~S! |
#3
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It's out of proportion in comparison to what data?
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#4
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With the observer rounds it probably won't make as much of a difference but it might make observer strikes more evenly distributed. ![]() Quote:
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#5
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#6
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Have you read me so far ?
![]() pls take a look of the above. (3pk in less than an hour (100% odds vs 3% as"calculated") each time the first bullet flew right in the head (what I call Pk then hit) Damn do I need an automate to write further in this thread ? ![]() Last edited by TomcatViP; 08-26-2011 at 03:11 PM. |
#7
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#8
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Yeah . do you think this has any effect on my vision of things ...
![]() ![]() Where is Raiiid ? We need his advice here ![]() |
#9
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Getting 3 PKs in an hour does not magically make it "100% odds of getting a PK". |
#10
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I agree with TomcatViP, it is impossible to kill a pilot three times in one hour! One head shot was actually enough to kill a pilot for his whole life.
![]() Happy hunting Varrattu |
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