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#31
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Is not attached to the topic tightly, but according to me this would like...
![]() http://youtu.be/QfDoQwIAaXg
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#32
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Thx very much guys for the excellent links.
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#33
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#34
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JA that is my point !
![]() we need a fixed % as a limit. Pls note that I am a 109 driver too (50/50 109 & Hurri) |
#35
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He he I am not saying that I do not want to dye but only that the rate of Pk seems way out of proportion.
I am not finger pointing any category of player that can aim better than myself. Pls be sure of that. ![]() However it could be interesting to link the number of sniper ammo available in any belt like the AP round to the effective kill ratio of the player (until pilot death) to emulate the foggy vision the Luftwaffe had of a democracy. ~S! |
#36
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If you've got cannons the point might be moot. |
#37
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It's out of proportion in comparison to what data?
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#38
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With the observer rounds it probably won't make as much of a difference but it might make observer strikes more evenly distributed. ![]() Quote:
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#39
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#40
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Have you read me so far ?
![]() pls take a look of the above. (3pk in less than an hour (100% odds vs 3% as"calculated") each time the first bullet flew right in the head (what I call Pk then hit) Damn do I need an automate to write further in this thread ? ![]() Last edited by TomcatViP; 08-26-2011 at 03:11 PM. |
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