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Vehicle and Terrain threads Discussions about environment and vehicles in CoD

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  #1  
Old 07-06-2011, 09:34 AM
Doc_uk Doc_uk is offline
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Not another comparison thread, Please
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Old 07-06-2011, 09:48 AM
Ze-Jamz Ze-Jamz is offline
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Agree with Doc, this is getting a bit tiresome these comparison threads...
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Old 07-06-2011, 10:09 AM
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yes no comparisions, at least CLOD will now have better sounds as ROF sound designer is working now for MG team too....miuahaha
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Old 07-06-2011, 10:18 AM
PeterPanPan PeterPanPan is offline
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I think it's fair enough to ask about having crashable trees at least. No need for comparisons to know that you shouldn't be able to fly through them. I know Luthier mentioned very soon after release that fixing this will not be easy, but let's hope they are making progress.

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Old 07-06-2011, 10:27 AM
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okay, comparisons are bad, I agree... but collision monitoring with respect to the trees is certainly no rocket science. If that's really not possible, then, certainly, the CoD has to be really bad
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Old 07-06-2011, 10:42 AM
Dano Dano is offline
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Quote:
Originally Posted by Redroach View Post
okay, comparisons are bad, I agree... but collision monitoring with respect to the trees is certainly no rocket science. If that's really not possible, then, certainly, the CoD has to be really bad
It becomes complex due to the sheer number of trees involved, if you have a nice simple solution that wont require large amounts of process time then please post it for Luthiers attention.
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Old 07-06-2011, 11:23 AM
Querer Querer is offline
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Quote:
Originally Posted by Dano View Post
It becomes complex due to the sheer number of trees involved, if you have a nice simple solution that wont require large amounts of process time then please post it for Luthiers attention.
I somehow still don't get the point, why a simple, let's say, cylinder, which is overall even invisible (no load on the GPU...) should be such a huge thing to do or should have such a huge impact on framerates. Nobody is asking for a precise collision calculation regarding trees, it is basically enough that if you hit a tree, you crash...
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Old 07-06-2011, 11:29 AM
Dano Dano is offline
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Quote:
Originally Posted by Querer View Post
I somehow still don't get the point, why a simple, let's say, cylinder, which is overall even invisible (no load on the GPU...) should be such a huge thing to do or should have such a huge impact on framerates. Nobody is asking for a precise collision calculation regarding trees, it is basically enough that if you hit a tree, you crash...
How do you tell if the aircraft has collided with said cylinder?
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Old 07-06-2011, 01:03 PM
skouras skouras is offline
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when COD is ready everybody will say
PLEASE MAKE RISE OF FLIGHT LIKE COD
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Old 07-06-2011, 01:06 PM
Doc_uk Doc_uk is offline
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Quote:
Originally Posted by Querer View Post
I somehow still don't get the point, why a simple, let's say, cylinder, which is overall even invisible (no load on the GPU...) should be such a huge thing to do or should have such a huge impact on framerates. Nobody is asking for a precise collision calculation regarding trees, it is basically enough that if you hit a tree, you crash...
+1
I think its just Laziness, on there part
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