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Vehicle and Terrain threads Discussions about environment and vehicles in CoD |
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#1
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I somehow still don't get the point, why a simple, let's say, cylinder, which is overall even invisible (no load on the GPU...) should be such a huge thing to do or should have such a huge impact on framerates. Nobody is asking for a precise collision calculation regarding trees, it is basically enough that if you hit a tree, you crash...
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#2
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#3
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Well, how do you tell the aircraft to collide with a solid house? Come on, if all the houses would not have a texture wrapped around and LODs and smoke rising from their rooftops and more complex structure than a simple block, the impact on the framerate would be minimal. Same should be true for trees... At least my old E8400 can easily handle building amount on "high" when the building detail is on "very low". So I guess it could still handle a solid tree with actually no detail in the structure, just an invisible cylinder... Well, oviously it is not that simple, I am sure they tried something... I was just wondering, that this is maybe a russian issue, as DCS seems to be not capable of having solid trees in their engine neither, lool (just kidding...)
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#4
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when COD is ready everybody will say
PLEASE MAKE RISE OF FLIGHT LIKE COD ![]() |
#5
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I think its just Laziness, on there part |
#6
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More likely a balancing act, you all seem to forget how limited ROF is with the amount of objects allowed in a mission, possibly this is because of the trees having hit boxes?
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#7
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with the tree's and collision, you have to also consider multiplayer as well. if they have coded in wind and tree's and branches waving, then i'd imagine those collision boxes move. Even if you just apply collision boxes tree's in the immediate vicinity, factor in averaging out latency and all the warping from lost packets. Thats a lot of numbers to crunch and a lot of predicting/updating (particularly when the wind affects the whole or a region of the map). thats not all, now throw in 128 players dogfighting in that one map. its a lot of code, and people want realistic exhaust fumes with the right color in 1940's sunlight and dynamic weather based on their region (while dogfighting a bloke in another region with his own weather demands). its not impossible, but if it wasnt done from the start then a lot of things have to change, and thats probably a new game. Last edited by dash2099; 07-07-2011 at 01:53 AM. |
#8
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I don't agree with you. At all.
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#9
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I would rather have the harmless tress than have a leaf brushing against the fuselage causing my Spitfire to explode. Perhaps the ideal compromise is to just put one giant hit-box in each group of trees that have 50 or more trees in them, regardless of what the user's tree setting is.
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#10
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Speedtree which is currently used to generate trees also most likely generates the hitboxes in other games, for example it was used (speed tree 1) in Oblivion, newer versions in mortal online etc. It was never meant for this type of use, maybe that was lost in translation? Its unfortunetly another sign of bad planning/managment for a feature that is ironically simple to implement. Its ALOT harder to track bullets and plane collisions with AI running. |
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