Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   Vehicle and Terrain threads (http://forum.fulqrumpublishing.com/forumdisplay.php?f=198)
-   -   better clouds and trees in next patch ? (http://forum.fulqrumpublishing.com/showthread.php?t=24334)

Pluto 07-06-2011 09:31 AM

better clouds and trees in next patch ?
 
Hi Luthier,

dont know if you will read this, probably you know already and it has been posted elsewhere?
Anyhow, could you take care that the clouds in "Cliffs of Dover" some day may look like the clouds in "Rise of Flight" ? They look much better than CloD clouds (without causing framerate loss!)!!!

With the trees it is the same. In Rise of Flight you cannot fly through trees like in Cliffs of Dover, if you do so, you crash.

What is possible in Rise of Flight,
should also be possible in Cliffs of Dover, no ?

Sorry if I dare to express again criticism, or make suggestions for improvements, see it the way you like. I know you guys are somehow allergic to that but for an improved, better flightsim, I gladly take the risk of being banned again. I`m not flying Cliffs of Dover anymore anyway until it has drastically improved !
:mrgreen:

Doc_uk 07-06-2011 09:34 AM

Not another comparison thread, Please:rolleyes:

Ze-Jamz 07-06-2011 09:48 AM

Agree with Doc, this is getting a bit tiresome these comparison threads...

Tvrdi 07-06-2011 10:09 AM

yes no comparisions, at least CLOD will now have better sounds as ROF sound designer is working now for MG team too....miuahaha

PeterPanPan 07-06-2011 10:18 AM

I think it's fair enough to ask about having crashable trees at least. No need for comparisons to know that you shouldn't be able to fly through them. I know Luthier mentioned very soon after release that fixing this will not be easy, but let's hope they are making progress.

PPP

Redroach 07-06-2011 10:27 AM

okay, comparisons are bad, I agree... but collision monitoring with respect to the trees is certainly no rocket science. If that's really not possible, then, certainly, the CoD has to be really bad :(

Dano 07-06-2011 10:42 AM

Quote:

Originally Posted by Redroach (Post 306079)
okay, comparisons are bad, I agree... but collision monitoring with respect to the trees is certainly no rocket science. If that's really not possible, then, certainly, the CoD has to be really bad :(

It becomes complex due to the sheer number of trees involved, if you have a nice simple solution that wont require large amounts of process time then please post it for Luthiers attention.

Feathered_IV 07-06-2011 11:13 AM

Quote:

Originally Posted by Tvrdi (Post 306071)
yes no comparisions, at least CLOD will now have better sounds as ROF sound designer is working now for MG team too....miuahaha

Hmm, maybe they can cut a deal and get the user interface guy as well...

machoo 07-06-2011 11:19 AM

All this rise of flight talk. I must check it out.

Querer 07-06-2011 11:23 AM

Quote:

Originally Posted by Dano (Post 306084)
It becomes complex due to the sheer number of trees involved, if you have a nice simple solution that wont require large amounts of process time then please post it for Luthiers attention.

I somehow still don't get the point, why a simple, let's say, cylinder, which is overall even invisible (no load on the GPU...) should be such a huge thing to do or should have such a huge impact on framerates. Nobody is asking for a precise collision calculation regarding trees, it is basically enough that if you hit a tree, you crash...


All times are GMT. The time now is 12:23 AM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.