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CoD Multiplayer Everything about multiplayer in IL-2 CoD |
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#1
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Agreed!
Not all of us are into dogfight servers and prefer missions. Currently there is and has been no way for Co-op to work at all. I know many people who put alot of work into producing great Co-op missions and they can't use them at all with CoD in it's current state. I would hope that this should be a priority for this game. |
#2
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Pitty, so patience will even be more a virtue
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#3
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CO-OP THAT WOULD BE NICE! LUCKY I GOT THE GAME FOR THE CO-OP SIDE OF IT! Just had a read of the box it clearly says that it cooperative game play for the Battle of Britain ! Not too sure whereabouts the cross vs. roundel map fits in to the British Isles? The co-op should have been fixed before we were able to buy it! Looks like Australia are Beta testers! |
#4
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Hallo gentlemen,
I am sorry, I am new to this and I would like to understand what exactly he problem of the COOPs is? In the IL2FB we had to play COOP because the dogfight missions could not have moving objects. And I remember what kind of PITA it was having to wait for the mission to fill in with players before the start (because afterwards you could not join in). In CoD both problems are solved in dogfight mode, that is great! So what is that the COOP has to offer that I am missing? ~S~ |
#5
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I think they mainly want everyone to be forced to one side and fly together as a team.
Afaik this is possible? Just need a missionwriter to script it so only the red/blue side is playable and have multiple missions and targets worked into it with AI on the opposing side. Would basically be a whole campaign/series of coops rolled into a single map, so you can play hours and hours without constantly restarting and loading a new scenario. Last edited by Warhound; 06-24-2011 at 03:34 PM. |
#6
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because its not the Coop we know from IL2 and we need in CloD too
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#7
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Exactly.Why develop something that worked perfectly for many years and then throw it in the bin and start again...
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#8
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I thin it's mainly about getting used to the new FMB.
I actually prefer the current system because it combines the best part of coop and DF modes into one package and still, if we want to fly IL2-style we can simply not use the extra features and it will still be like running DF/coop in IL2. I mean, the only real difference between Coop and DF was that Coop had moving AI units, a predefined flight plan and no respawn. It's not like they are completely different to the point of incompatibility. |
#9
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I think CoD's full potential will really start to come alive when they sort Coop mode out. In the QMB for single player there is the "Aerial battle Dover" scenerio. My squad has around thirty active members. Imagine the Dover scenerio with fifteen guys attacking in Spits and fifteen guys defending bombers in '109's, all co-ordinated on teamspeak. When they get it sorted it'll be fantastic! |
#10
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There is no such things as "dogfight" and "coop" in CloD, only general "online" simulating real life (because you do not have separate dogfight and coop in real life). Dogfight and coop separation was a limitation of the original IL-2 engine.
If you want to limit yourself to the classic original Il-2 style coop just create an online map with both bots and spawnpoints. Then in the beginning of the mission spawn whatever planes you want and go ahead escorting/intercepting bombers or attacking ground targets depending on what you scripted bots to do. Probably you mean lack of coop-style missions when yo say coop is not available. Just create your own missions with bots and spawn-points as I mentioned above. FMB and unlimited C# scripting possibilities are there for you. |
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