Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #101  
Old 05-23-2011, 08:19 PM
BRIGGBOY BRIGGBOY is offline
Approved Member
 
Join Date: Jan 2010
Location: Brigg in Lincolnshire
Posts: 275
Default

Quote:
Originally Posted by David Hayward View Post
WoP looks like complete crap. It cracks me up that there are people who are still trying to sell green puke as looking better than CoD.
+1
Reply With Quote
  #102  
Old 05-23-2011, 09:40 PM
Lololopoulos Lololopoulos is offline
Approved Member
 
Join Date: Apr 2011
Location: Beijing, China; Columbus, OH
Posts: 240
Default

Quote:
Originally Posted by ChicoMick View Post
Even low shots look good I think.

...just an innocent comment btw

i don't see any "green puke".
Reply With Quote
  #103  
Old 05-23-2011, 10:37 PM
usr usr is offline
Registered Member
 
Join Date: Mar 2008
Posts: 13
Default

Quote:
Originally Posted by jf1981 View Post
In my opinion, this has to do with the fact that CoD is realistic & complex management oriented while WoP is Graphic design oriented. Much work has been done in one or the other way but not both ... yet.
Or in other words: lack of visual talent. Which basically means keeping the capability of fair judgement of ones own work even after many hours have been invested. Talented people keep evaluating other options, while less talented people are blind with pride once they get anything done (i know more about this than i'd like to...).

Between all the technical topics in both computer stuff and simulated plane stuff the visual aspect was obviously lost. The mentality was probably a lot like "if it's ugly, throw more triangles at it". The problem with this is, in addition to the obvious performance pitfall, that "more triangles" will not automatically translate to "more beauty": If the basic visual content is good, then putting more technical resources to work on it (more triangles, higher texture resolutions, more shader fx) will certainly make it look even better. But if the basic visual content is lacking, no amount of technology you throw at it will make it look good.

Considering the (over?) ambitous level of detail of the CoD project and the anti-creative nature of a sim that above all tries to be very accurate (so it's more an investigative process than a creative one), this lack of what i call visual talent should not come as a big surprise.

Maybe the "Forgotten Battles" of CoD will be used as an opportunity to mend some of those visual aspects. If, with a few bulk operations on the texture sets the general color palette can be made a lot more enjoyable this might even be the key ingredient to make this hypothetical "Forgotten Battles Junior" really feel a bit like a new (even if related) game and less like a pay-patch.
Reply With Quote
  #104  
Old 05-23-2011, 10:43 PM
jf1981 jf1981 is offline
Approved Member
 
Join Date: Nov 2010
Posts: 334
Default

Quote:
Originally Posted by usr View Post
Or in other words:[...]
This sim is not bad visually but it's looking half finished on that matter.
To me of course.

Last edited by jf1981; 05-24-2011 at 10:34 AM.
Reply With Quote
  #105  
Old 05-23-2011, 11:39 PM
Danelov Danelov is offline
Approved Member
 
Join Date: May 2011
Posts: 125
Default

Maybe recycling the terrain in WOP format and COD avoided a lot of problems and bugs.Also the win in FPS can be considerable. Maybe a little less cosmetic but in this way the team can worked in the importants things and bugs of the Simultator and less at the side the cosmetic side.
Reply With Quote
  #106  
Old 05-24-2011, 01:15 AM
David Hayward David Hayward is offline
Approved Member
 
Join Date: Dec 2010
Posts: 1,183
Default

Quote:
Originally Posted by Lololopoulos View Post
i don't see any "green puke".
That photo, and every WoP screenshot of England, has a puke green hue to it. If you can't see it, it's because you are desperately trying to pretend it isn't there.
Reply With Quote
  #107  
Old 05-24-2011, 01:46 AM
ATAG_Doc ATAG_Doc is offline
Approved Member
 
Join Date: May 2010
Location: A brothel in the Mekong Delta
Posts: 1,546
Default

Quote:
Originally Posted by David Hayward View Post
That photo, and every WoP screenshot of England, has a puke green hue to it. If you can't see it, it's because you are desperately trying to pretend it isn't there.
yup
Reply With Quote
  #108  
Old 05-24-2011, 02:03 AM
jt_medina jt_medina is offline
Approved Member
 
Join Date: Jul 2008
Posts: 212
Default

Quote:
Originally Posted by David Hayward View Post
That photo, and every WoP screenshot of England, has a puke green hue to it. If you can't see it, it's because you are desperately trying to pretend it isn't there.
Most of us agreed that at some moments colors in WOP are over saturated, but I think what most of us mean is that graphically speaking wop looks way better and if we overlook this excessive color saturation, buildings, trees look better implemented in the landscape.

People can say, WOP maps are smaller, agreed fm and dm is not as good as in IL2 COD but, I play both and wop feels much more immersive in the graphical aspect(only ) sometimes almost photo realistic.

I am the one who would really like to see WOP graphics with IL2 COD.
Reply With Quote
  #109  
Old 05-24-2011, 02:10 AM
David Hayward David Hayward is offline
Approved Member
 
Join Date: Dec 2010
Posts: 1,183
Default

Quote:
Originally Posted by jt_medina View Post
Most of us agreed that at some moments colors in WOP are over saturated, but I think what most of us mean is that graphically speaking wop looks way better and if we overlook this excessive color saturation, buildings, trees look better implemented in the landscape.

People can say, WOP maps are smaller, agreed fm and dm is not as good as in IL2 COD but, I play both and wop feels much more immersive in the graphical aspect(only ) sometimes almost photo realistic.

I am the one who would really like to see WOP graphics with IL2 COD.
Yes, if you can ignore the fact that the WoP colors are laughably bad it looks great. Sadly, I can't ignore colors so bad that they make my eyes bleed.
Reply With Quote
  #110  
Old 05-24-2011, 02:20 AM
ATAG_Doc ATAG_Doc is offline
Approved Member
 
Join Date: May 2010
Location: A brothel in the Mekong Delta
Posts: 1,546
Default

End all of these sentences with "for now". CoD isn't and doesn't have a completion goal. It's a journey. It will have all you can stand and more.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:49 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.